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Audio support #3
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Emux default is using NAudio, but osu-Framework is using ManagedBass. |
Make a object like |
Tried manty times, |
Work until know how ManagedBass.GetSampleData() works. |
You may want to use a custom BASS stream with a custom data procedure to pull audio data from a ring buffer which is buffered directy by the |
Yes |
https://github.com/Game4all/gamebosu/tree/master/osu.Game.Rulesets.Gamebosu/Audio |
Code is working but sound output is distorted / broken (and can't seem to recall why it happens, probably something that has to do with the sample rate). |
Research how audio support in osu-framework 🤔 🤔 🤔
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