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Interact with localizaton #1265
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Can be separated into Config:
Gameplay:
Edit:
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I would be interested if you are able to use https://github.com/ppy/osu-localisation-analyser. It's made for this purpose, but hasn't been tested outside of osu! yet. Add it to your project via both: The first tool gives you code refactoring options at the start of non-verbatim strings (strings which don't start with The second tool is used to generate the
There's currently no automated tool to pull the Everything should work with just the above, the game's already set up to support external localisations like this. |
Big thanks! |
@smoogipoo is there any suggestion about collecting the localization in this PR(#1365)? The structure i desired in the
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It doesn’t support that yet. What we could do is add support via either an attribute on the class or namespace forwarding in .editorconfig. Any preference or other suggestions? |
Not really sure will it be the good suggestions:
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Maybe I'm not understanding, but it should be doing this already. For both the class and common strings.
Not sure / probably not / maybe? Let's start off with only doing something for the class strings.
The prefix is a little different. It should match where the
Created issue: ppy/osu-localisation-analyser#52 Basically, what I'm envisioning is something like the following:
The
Does that sound like it'd work for you? I'd need to check but I believe |
As I said I'm not sure about this, and I think it's best for common to always go into
Do you mean having a 3rd option in addition to the two from your screenshot? My plan was to have "add new class localisation" always redirect to |
Yes
I think it will be better to let user easy to merge the localization into single localization class. |
Will |
Just to confirm, you'd basically want multiple classes to redirect to the same
Maybe. I think that's a different task. An attribute probably fits in better there because
Not sure yet. Either way I don't think this is too important.
As I mentioned above, probably not. It would remain as Maybe it's best if you write down your requirements than me guessing at it. When you want to localise something, what do you want the code fix to do? |
OK edited: Those two proposal are the most needed feature. |
todo:
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Not really sure if other rulesets already contain translation...
What's should be done if wants to add the translation:
Localisation
namespace and add the testing translate.ResourceManagerLocalisationStore
, need to check about is there any way to apply the localization for ruleset.The text was updated successfully, but these errors were encountered: