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João Borks edited this page Mar 18, 2018
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Welcome to the unity-fastpacedmultiplayer wiki!
This is a work in progress framework to help developing server authoritative games on Unity. It is recommended for fast paced multiplayer games such as shooters or racing games. This does not provide any type of server or database solution, as it only acts on the sync methods of the entities.
- Framework Progression
- Authoritative Server Foundations
- Server Component
- Client Input Component
- Client Predictor Component
- Client Observer Component