A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.
By using the graphics context to draw anything on windows form, control or draw in memory via Direct2D. The graphics interface is designed like the normal Windows Form graphics interface, it's easy-to-learn and user-friendly.
Project | Language | Description | Output DLL |
---|---|---|---|
d2dlib | VC++ | Wrapper host-side library, calling Windows SDK and Direct2D API | d2dlib.dll |
d2dlibexport | C# | Wrapper client-side library, export the interface provided from d2dlib | d2dlibexport.dll |
d2dwinform | C# | Provides the D2DWinForm and D2DControl classes that use Direct2D hardware-acceleration graphics context during rendering |
d2dwinform.dll |
install-package unvell.d2dlib
Or install for x64 platform:
install-package unvell.d2dlib-x64
The Direct2D API is a platform-associated API that requires the application to be targeted to either x86 or x64 platform. To run the application uses this library correctly, the Platform target
of the project settings must be set to x86
or x64
.
Learn how to install manually
- Make windows form or control inherited from
D2DForm
orD2DControl
class - Override
OnRender(D2DGraphics g)
method (do not override .NETOnPaint
method) - Draw anything inside
OnRender
method via theg
context
protected override void OnRender(D2DGraphics g)
{
var rect = new D2DRect(0, 0, 10, 10);
g.DrawRectangle(rect, D2DColor.Red);
}
var ellipse = new D2DEllipse(0, 0, 10, 10);
g.DrawEllipse(ellipse, D2DColor.Gray);
g.DrawText("Hello World", D2DColor.Yellow, this.Font, 100, 200);
var brush = Device.CreateSolidColorBrush(new D2DColor(1, 0, 0.5));
g.DrawEllipse(rect, brush);
var brush = Device.CreateLinearGradientBrush(new D2DPoint(0, 0), new D2DPoint(200, 100),
new D2DGradientStop[] {
new D2DGradientStop(0, D2DColor.White),
new D2DGradientStop(0.5, D2DColor.Green),
new D2DGradientStop(1, D2DColor.Black),
});
g.DrawBitmap(bmp, this.ClientRectangle);
// convert to Direct2D bitmap
var d2dbmp = Device.CreateBitmapFromGDIBitmap(gdiBitmap);
// draw Direct2D bitmap
g.DrawBitmap(d2dbmp, this.ClientRectangle);
// create and draw on GDI+ bitmap
var gdiBmp = new Bitmap(1024, 1024);
using (Graphics g = Graphics.FromImage(gdiBmp))
{
g.DrawString("This is GDI+ bitmap layer", new Font(this.Font.FontFamily, 48), Brushes.Black, 10, 10);
}
// draw memory bitmap on screen
g.DrawBitmap(gdiBmp, this.ClientRectangle);
Learn more about Bitmap. See Example code
var bmpGraphics = this.Device.CreateBitmapGraphics(1024, 1024);
bmpGraphics.BeginRender();
bmpGraphics.FillRectangle(170, 790, 670, 80, new D2DColor(0.4f, D2DColor.Black));
bmpGraphics.DrawText("This is Direct2D device bitmap", D2DColor.Goldenrod, this.Font, 180, 800);
bmpGraphics.EndRender();
// draw this device bitmap on screen
g.DrawBitmap(bmpGraphics, this.ClientRectangle);
Note: When creating a Direct2D Device bitmap, do not forget call BeginRender
and EndRender
method.
By calling PushTransform
and PopTransform
to make a transform session.
g.PushTransform();
// rotate 45 degree
g.RotateTransform(45, centerPoint);
g.DrawBitmap(mybmp, rect);
g.PopTransform();
Fast images rendering See source code
Custom draw on memory bitmap See source code
Star space simulation See source code
Subtitle rendering See source code
Whiteboard App
See source code