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[ecs] Destroy VisibleDialog immediately after first trigger (#434) #59

[ecs] Destroy VisibleDialog immediately after first trigger (#434)

[ecs] Destroy VisibleDialog immediately after first trigger (#434) #59

Triggered via push October 15, 2023 12:32
Status Success
Total duration 57s
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dotnet.yml

on: push
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build: src/SampSharp.Core/ServerLogWriter.cs#L128
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.Core/ServerLogWriter.cs#L249
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.Entities/Events/EventService.cs#L34
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.Entities/Events/EventService.cs#L86
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.Entities/SAMP/Commands/CommandServiceBase.cs#L78
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.Entities/SAMP/Components/TextLabel.cs#L84
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.Entities/SAMP/Middleware/PlayerConnectMiddleware.cs#L29
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.GameMode/Pools/Pool`1.cs#L54
Refactor 'All' into a method, properties should not copy collections.
build: src/SampSharp.GameMode/Pools/IdentifiedPool`1.cs#L48
Refactor 'All' into a method, properties should not copy collections.
build: src/SampSharp.GameMode/World/VehicleModelInfo.cs#L29
Complete the task associated to this 'TODO' comment.