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fix(ecs): Check if the component is not alive before destroying it #61

fix(ecs): Check if the component is not alive before destroying it

fix(ecs): Check if the component is not alive before destroying it #61

Triggered via pull request November 2, 2024 13:48
Status Success
Total duration 50s
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build: src/SampSharp.Core/ServerLogWriter.cs#L128
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build: src/SampSharp.Core/ServerLogWriter.cs#L249
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build: src/SampSharp.Entities/Events/EventService.cs#L34
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build: src/SampSharp.Entities/Events/EventService.cs#L86
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build: src/SampSharp.Entities/SAMP/Commands/CommandServiceBase.cs#L78
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build: src/SampSharp.Entities/SAMP/Components/TextLabel.cs#L84
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build: src/SampSharp.Entities/SAMP/Middleware/PlayerConnectMiddleware.cs#L29
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build: src/SampSharp.GameMode/World/VehicleModelInfo.cs#L29
Complete the task associated to this 'TODO' comment.
build: src/SampSharp.GameMode/Pools/IdentifiedOwnedPool`1.cs#L53
Refactor 'All' into a method, properties should not copy collections.
build: src/SampSharp.GameMode/Pools/IdentifiedPool`1.cs#L48
Refactor 'All' into a method, properties should not copy collections.