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Win type events animations not working for p2 #1819
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One more thing : it seems that the normal attack ending also triggers if p2 wins, even if p2's normal attack animation isn't present but p1's is, so it's triggering p1's normal attack finish animation. |
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Describe the bug
When coding in fight.def some special win type for the end of a round, when p2 is winning with a certain win type, instead of using what the animation that was coded for p2, it's using the animation coded for p1.
To Reproduce
p1.n.pos = x,y
p1.n.bg.anim = p1anim
p1.n.time = whatever time
p1.n.displaytime = at least p1anim's length of time
p2.n.pos = x,y
p2.n.bg.anim = p2anim
p2.n.time = whatever time
p2.n.displaytime = at least p2anim's length of time
Expected behavior
Instead of using p1's animation for winning with a normal attack in this case, it should be using p2's animation.
Screenshots / Video
2024-05-28.11-48-53.mp4
Engine Version (or source code date)
nightly of the 10th of march 2023 (10/03/2023) but the zip of ikemen go windows version was last updated on the 26/05/2024
Operating system
Windows
Extra context or search terms
No response
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