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ModifyStageVar unintentionally changing p1startx #1720
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EDIT: Fix I applied on top of fantasma's build from #952 seems to behave different from the nightly when applied; it screws with the camera in the latter... |
I've been wondering if we shouldn't just make ModifyStageVar do nothing in the first frame of the stage, instead of modifying stage code to accomodate it. |
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Describe the bug
ModifyStageVar is changing the starting position of p1 under specific circumstances, interfering with intros.
To Reproduce
[Statedef -4]
ignorehitpause {modifystagevar{}}
Expected behavior
The intro should just work as normal.
Screenshots / Video
Engine Version (or source code date)
Current nightly (2024-04-01)
Operating system
Windows
Extra context or search terms
Now here's the messed up part:
This only happens the first time you the load the engine. Hitting F4 or Shift+F4 afterwards does cause the bug to happen again. Adding a check for fighttime > 0 prevents this bug. It's possible ikemen operates on "special" logic on the very frame of a fight.
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