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*added support for infinite projection matrix *fixed potential usage of uninitialized variable in ShaderProgramDX9.cpp GITechDemo: *added an artist parameter to control whether or not to use infinite projection matrix (used by default) *fixed sky box issues caused by infinite projection matrix *fixed an issue in DirectionalLight.hlsl in which some combination of camera, light and normal angles would cause a division by zero *fixed build scripts exit codes *commented code which set thread priorities in framework (it seemed to have caused occasional frame spikes) *FXAA is now applied based on a depth based edge detection system so as to minimize texture blurring *implemented support for borderless windowed mode *volumetric fog color is now an artist control *adjusted default parameters
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