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feat(PointCloud): increase range of picking to u32 #2288
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I don't know where the functional test errors are coming from, I can't replicate them locally so I'm guessing (hoping) it's a toolchain problem and not on my end |
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const data = buffer.slice(idx, idx + 3); | ||
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// see PotreeProvider and the construction of unique_id | ||
const objId = (data[0] << 8) | data[1]; | ||
const index = (data[2] << 8) | data[3]; | ||
const objId = data[0]; | ||
const index = (data[1] << 16) | data[2]; |
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You encode each 48-bits unique_id
value as 3 uint16
. However, you read the resulting texture with a uint8
buffer (see c3dEngine#renderViewToBuffer
)...
I don't think values are preserved here.
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We can provide a u16 buffer ourselves
- const buffer = view.mainLoop.gfxEngine.renderViewToBuffer(
- { camera: view.camera, scene: tileLayer.object3d },
- {
- x: viewCoords.x - radius,
- y: viewCoords.y - radius,
- width: 1 + radius * 2,
- height: 1 + radius * 2,
- });
+ const zone = {
+ x: viewCoords.x - radius,
+ y: viewCoords.y - radius,
+ width: 1 + radius * 2,
+ height: 1 + radius * 2,
+ };
+ zone.buffer = new Uint16Array(4 * zone.width * zone.height);
+ const buffer = view.mainLoop.gfxEngine.renderViewToBuffer(
+ { camera: view.camera, scene: tileLayer.object3d },
+ zone,
+ );
But looking into things a bit more I'm not sure how this is gonna interact with the default fullSizeRenderTarget
used by the c3DEngine
that gets created with u8 rgba formatting.
I currently don't have an example I could use to check for this issue, as the results don't change for the example I originally used for this PR (potree 3d map).
Description
Change the picking IDs from u16 to u32.
Motivation and Context
Effectively eliminates the possibility of not having enough IDs to perform picking until GPUs start having 32GB+ of VRAM.
Tested on Firefox 123.0 (64-bit) on Ubuntu Linux 22.04.4 LTS x86_64