A simple GameBoy emulator written in C++
Currently very work-in-progress, with focus on ensuring CPU and cartridge emulation primarily.
There is no deliverable as of now.
Just like my CHIP-8 emulator, the eventual goal is to use SDL2 for rendering.
This is my first project that aims to follow a directory structure and use a build system [currently considering CMake], and so special considerations have been made in that regard.