Skip to content

An open-source re-implementation of Civilization 2

License

Notifications You must be signed in to change notification settings

hartmark/Civ2-clone

 
 

Repository files navigation

About

Civilization II (original/Multiplayer Gold Edition & Test of Time remake) clone in .NET 6.0 using C# bindings of Raylib for Win/Linux/Mac.

Folders:

  • Engine = the Civ2 logic (core) code
  • Civ2 (Civ2Gold + Civ2TOT) = interfaces with game-specific logic for MGE and Test of Time
  • RaylibUI = graphical implementation of the game

Requirements

You need the original game with its assets (sounds, images, texts) to run this.

Status & goals

Currently you can:

  • Load a .sav game or scenario
  • Move around the map and minimap
  • Move units
  • Open city window

Goals:

  • rewrite the game, closely matching the original's functionalities and features
  • implement various improvements & QoL features (support more than 7 civs, graphical files with richer colours, etc.)
  • enable Lua scripting

Running the game

Download the .NET 6.0 SDK. The easiest way is to run the game with Visual Studio or VSCode. Once you build and run the game, a dialog should automatically open so you can locate the folder with the original game files. Otherwise make a path to Civ2 folder in appsettings.json (located in the Engine folder or in the RaylibUI/bin folder once you build the game).

Screenshots

Clipboard02

About

An open-source re-implementation of Civilization 2

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 99.4%
  • Lua 0.6%