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Paper v1.0.3.1

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@goodtrailer goodtrailer released this 08 Feb 20:54
92abe74

I lied. Turns out it took 450 days. I mean, I only just revisited this project for four days this week but the 10-week gap in development still counts.

There's now four packaged builds: normal, DEV, SSGI, and DEV_SSGI. See below for info on DEV builds. SSGI builds include screen-space global illumination, which I've included by default in all previous builds of Paper. But SSGI garbage dumps on GPU frame times (as in, it doubles them). This is because global illumination is literally ray-tracing. If previous builds ran fine, then get the SSGI build. Otherwise, opt for the non-SSGI build.

New features:

  • Hotseat game mode
  • End turn/kill sound effects
  • Several bug fixes
  • Reduced build size by 23%
  • DEV build:
    • includes console with `/~ key.
    • built in UE4 commands that aren't that useful except:
      • t.MaxFPS
      • stat GPU
      • stat FPS
      • r.SSGI.Quality
    • custom SetStat command that only works for host. It sets a stat for a unit at the specified location.
      • Valid stats are: HP, Energy, Damage, Range, and RangeType.
      • RangeType does not work for Archers.
      • RangeType must be 0 or 1.
      • Remaining stats must have values in the interval [0, 255].