I lied. Turns out it took 450 days. I mean, I only just revisited this project for four days this week but the 10-week gap in development still counts.
There's now four packaged builds: normal, DEV
, SSGI
, and DEV_SSGI
. See below for info on DEV
builds. SSGI
builds include screen-space global illumination, which I've included by default in all previous builds of Paper. But SSGI garbage dumps on GPU frame times (as in, it doubles them). This is because global illumination is literally ray-tracing. If previous builds ran fine, then get the SSGI
build. Otherwise, opt for the non-SSGI
build.
New features:
- Hotseat game mode
- End turn/kill sound effects
- Several bug fixes
- Reduced build size by 23%
DEV
build:- includes console with `/~ key.
- built in UE4 commands that aren't that useful except:
t.MaxFPS
stat GPU
stat FPS
r.SSGI.Quality
- custom
SetStat
command that only works for host. It sets a stat for a unit at the specified location.- Valid stats are:
HP
,Energy
,Damage
,Range
, andRangeType
. RangeType
does not work for Archers.RangeType
must be 0 or 1.- Remaining stats must have values in the interval
[0, 255]
.
- Valid stats are: