Skip to content

Commit

Permalink
fixed allowing non-green team to get first turn
Browse files Browse the repository at this point in the history
also updated all screenshots and README.md
  • Loading branch information
goodtrailer committed Nov 28, 2020
1 parent a1c9c57 commit c92a851
Show file tree
Hide file tree
Showing 17 changed files with 14 additions and 13 deletions.
Binary file modified Content/Blueprints/WBP_MainMenu.uasset
Binary file not shown.
22 changes: 11 additions & 11 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# Paper v0.8.8
# Paper v1.0.2
UE4 videogame based on paper board games I used to play as a kid. It is multiplayer through IP connections like Minecraft. It works over LAN and can work over the internet either through port forwarding or direct-linking P2P VPNs like Hamachi/Wippien (or maybe somebody would be so kind as to set up a matchmaking server for UDP hole punching? :p). It also works for local play if you load up the game twice and enter localhost or 127.0.0.1 as the IP. Source-engine-like server list may come soon using Epic Online Services if UE4 decides to support IPv6 or adds an EOS online subsystem (or if I can get UPnP working with my finicky router, but that is doubtful).<br />
<br />
Versions.txt is a todo-list of upcoming updates.<br />
Expand All @@ -7,18 +7,18 @@ This project has nothing to do with Paper2D. It's just called paper because of t

# Screenshots
### Main Menu
![Screenshot_00](https://raw.githubusercontent.com/goodtrailer/Paper/master/Screenshots/Screenshot_00.png)
![Screenshot_00](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/Screenshot_00.png)
### Lobby
![Screenshot_01](https://raw.githubusercontent.com/goodtrailer/Paper/master/Screenshots/Screenshot_01.png)
![Screenshot_01](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/Screenshot_01.png)
### In Game
![Screenshot_02](https://raw.githubusercontent.com/goodtrailer/Paper/master/Screenshots/Screenshot_02.png)
![Screenshot_02](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/Screenshot_02.png)
### Moving
![Screenshot_03](https://raw.githubusercontent.com/goodtrailer/Paper/master/Screenshots/Screenshot_03.png)
### Attacking
![Screenshot_04](https://raw.githubusercontent.com/goodtrailer/Paper/master/Screenshots/Screenshot_04.png)
![Screenshot_03](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/Screenshot_03.png)
### Scoreboard
![Screenshot_04](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/Screenshot_04.png)
### Defeat Screen
![Screenshot_05](https://raw.githubusercontent.com/goodtrailer/Paper/master/Screenshots/Screenshot_05.png)
### Board "Editor"
Actually a PNG in the source files that you can edit using any paint program before building the project.
![Screenshot_05](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/Screenshot_05.png)
### Custom Map Support
Load PNGs from disk that follow the map-making palette below.

![T_Board_BC.png](https://raw.githubusercontent.com/goodtrailer/Paper/master/Content/Textures/T_Board_00_BC.png)
![MapMakingPalette](https://raw.githubusercontent.com/goodtrailer/Paper/master/README/MapMakingPalette.png)
Binary file added README/MapMakingPalette.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added README/Screenshot_00.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added README/Screenshot_01.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added README/Screenshot_02.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added README/Screenshot_03.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added README/Screenshot_04.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added README/Screenshot_05.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file removed Screenshots/Screenshot_00.png
Binary file not shown.
Binary file removed Screenshots/Screenshot_01.png
Binary file not shown.
Binary file removed Screenshots/Screenshot_02.png
Binary file not shown.
Binary file removed Screenshots/Screenshot_03.png
Binary file not shown.
Binary file removed Screenshots/Screenshot_04.png
Binary file not shown.
Binary file removed Screenshots/Screenshot_05.png
Binary file not shown.
2 changes: 1 addition & 1 deletion Source/Paper/PaperGameMode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ void APaperGameMode::BeginGame()
GameState->Turn = 0;
for (int i = 0; i < GameState->TeamCount; i++)
{
if (GameState->TeamStatuses[GameState->Turn % GameState->TeamCount] == EStatus::Alive)
if (GameState->TeamStatuses[i % GameState->TeamCount] == EStatus::Alive)
{
GameState->Turn = i;
break;
Expand Down
3 changes: 2 additions & 1 deletion Versions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,8 @@ Note: this document is more of a todo-list than a changelog, because my commits
+ TAB scoreboard
+ Redo shop info buttons
+ Select which spawn to spawn units at
- Customizable US delay timer that scales based off unit count:
+ Main menu background slideshow
+ Customizable US delay timer that scales based off unit count:
let m represent the main time in seconds
let t represent the number of teams
let d represent the delay in seconds
Expand Down

0 comments on commit c92a851

Please sign in to comment.