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temporal-anti-aliasing
temporal-anti-aliasing PublicA research-oriented version of the TAA implementation from Unity's post-processing stack
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structured-volume-sampling
structured-volume-sampling PublicA clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
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sdf-ray-marching
sdf-ray-marching PublicA simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
ShaderLab 23
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hi-z-buffer
hi-z-buffer PublicA not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
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temporal-reprojection
temporal-reprojection PublicA simple template for implementing your own motion-vector fueled temporal effects in Unity
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dda-ray-marching
dda-ray-marching PublicA simple example showing how to implement a DDA based screen-space ray marcher in Unity
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