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Update high_level_multiplayer.rst #9280
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…-fix Pin sphinx-contrib libraries to pre-5.0 version
Fixing typo in C# code sample
Updates navigation mesh baking doc.
* Remove 'DEPTH' constant from CanvasItem shaders * Re-added Origin mention
Fixed a grammatical error.
Keeps document consistent throughout
* Update list_of_features.rst In 4.2 release notes, debugging threads is listed as a new feature. Yet in documentation about Godot editor capabilities the opposite was state. Co-authored-by: A Thousand Ships <[email protected]>
Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159. ## The description of a constant. const GRAVITY = 9.8
- Select all existing text in the field when pressing the shortcut. - Remove broken Algolia integration (unused since 4.0) and move the shortcut code to the main `custom.js` file.
Useful if someone has created a PR from the wrong branch
Slight polish at enum example
Specify POT Generation is only available for GDScript files
…-fix-swapped-images Fix swapped order of images in Testing pull requests
…-classref-link Fix per-instance shader parameter classref link in Shading language
Remove out of date warning from version_control_systems.rst
Fix UV mapping in ArrayMesh tutorial
Fix use of global position in 3d game tutorial
Fix sub-section title style
Mention light appearance difference between with or without shadow in compatibility
…otengine#8808) * Add Go to the list of community maintained bindings. --------- Co-authored-by: Raul Santos <[email protected]>
Update compiling_with_dotnet.rst: clarify NuGet source creation
…nd-line-tools-uri-fragment Exporting for Android: fix hyperlink URI fragment (Android command line tools)
Update note about resources in instancing page
Added Queble YouTube link in 'tutorials.rst'
Update spatial_shader.rst to delete outdated light shader usage
…ls-update Update community channels
* Fix method bind instructions and style --------- Co-authored-by: Max Hilbrunner <[email protected]> Co-authored-by: Rémi Verschelde <[email protected]>
…unctions on other threads (godotengine#8749) * Update thread_safe_apis.rst to mention don't call certain rendering functions on other threads --------- Co-authored-by: Max Hilbrunner <[email protected]> Co-authored-by: A Thousand Ships <[email protected]>
…-channels Update community tutorials and resources for 4.0+
…instructions-update Add Seaven Studio to third-party support list and add Godot Foundation link and note
GDScript: Document variable initialization order
Add a page on Godot system requirements
…extension Remove reference to outdated VS extension for C#
Update note the renderer to use for XR projects
Document occluder import hint
[Documentation>Runtime file loading and saving] Removed a single space that shouldn't be there
The `git submodule -b` had `4.1` as the branch to use. I updated these to `4.2` for a more recent build.
Updated GDExtension to most recent version.
We're close to beta, but not started yet, so it's definitely not releasing in April. A release in May is plausible, but I don't want to make too optimistic promises, so let's communicate June as a more realistic estimate. (cherry picked from commit 644552d)
Adding C# tabs to codeblocks, plus some editing where text was written under the assumption user is in GDScript
Your branch is not based on the right branch, you've accidentally started your branch on 4.2 instead of |
AThousandShips
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enhancement
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Needs additional work by the original author, someone else or in another repo.
area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
topic:multiplayer
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Apr 26, 2024
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area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
enhancement
needs work
Needs additional work by the original author, someone else or in another repo.
topic:multiplayer
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Added C# tabs to code-blocks, plus some editing where text was written under the assumption user is using GDScript.
I definitely could phrase/write some of the things I changed better, criticism and/or suggestions welcome.
I've never done a pull request before, so if I fucked up something I did, let me know.