Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixes a few minor typographical issues #274

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions webgl/lessons/webgl-fundamentals.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,8 +28,8 @@ a shader can receive data.

1. Attributes and Buffers

Buffers are arrays of binary data you upload to the GPU. Usually buffers contain
things like positions, normals, texture coordinates, vertex colors, etc although
Buffers are arrays of binary data you upload to the GPU. Usually, buffers contain
things like positions, normals, texture coordinates, vertex colors, etc., but
you're free to put anything you want in them.

Attributes are used to specify how to
Expand All @@ -56,7 +56,7 @@ a shader can receive data.
4. Varyings

Varyings are a way for a vertex shader to pass data to a fragment shader. Depending
on what is being rendered, points, lines, or triangles, the values set on a varying
on what is being rendered (points, lines, or triangles), the values set on a varying
by a vertex shader will be interpolated while executing the fragment shader.

## WebGL Hello World
Expand Down