-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Readme update #23
Readme update #23
Conversation
README.md
Outdated
The implementation in the ios app consists of manipulating bits. That may be tricky. A single bit error and nothing will work, plus it will be hard to debug. For those reasons, and since the specs are perfectly clear we recommend to start writing unit tests before the code implementation. | ||
## Running / Development | ||
|
||
To run the project on iOS you need installed XCode and have a phisical device. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
To run the project on iOS you need installed XCode and have a phisical device. | |
To run the project on iOS you need installed XCode and have a physical device since simulators don't support bluetooth. |
README.md
Outdated
|
||
To run the project on iOS you need installed XCode and have a phisical device. | ||
|
||
- Generate the native part of the app using the command: |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
- Generate the native part of the app using the command: | |
- Build the app using. following commad: (It will generate `ios` directory containing native part of the app) |
README.md
Outdated
```bash | ||
yarn ios --configuration=Debug --device | ||
``` | ||
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier. | |
- Using Xcode open `BadgeMagic.xcworkspace` located inside generated `ios` directory, then in the 'Signing and Capabilities' section, set up Development Team (You personal one) and Bundle Identifier (you can add suffix with your name - it serves only for local development). |
README.md
Outdated
yarn ios --configuration=Debug --device | ||
``` | ||
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier. | ||
- Check if the physical build destination is set up on the physical device (this may be useful to remove Push Notifications). If you have a different Apple ID between Xcode and your device, you need to allow the device to accept the Apple ID in Settings -> Device Management. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
- Check if the physical build destination is set up on the physical device (this may be useful to remove Push Notifications). If you have a different Apple ID between Xcode and your device, you need to allow the device to accept the Apple ID in Settings -> Device Management. | |
- Check if the physical build destination is set up on the physical device (it may be necessary to remove Push Notifications). |
README.md
Outdated
``` | ||
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier. | ||
- Check if the physical build destination is set up on the physical device (this may be useful to remove Push Notifications). If you have a different Apple ID between Xcode and your device, you need to allow the device to accept the Apple ID in Settings -> Device Management. | ||
- If you still can't open the app, try deleting the `ios\.xcode.env.local` file. It may help :) [Bug description] (https://github.com/facebook/react-native/issues/39903#issuecomment-1847591269). |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
- If you still can't open the app, try deleting the `ios\.xcode.env.local` file. It may help :) [Bug description] (https://github.com/facebook/react-native/issues/39903#issuecomment-1847591269). | |
- If you still can't build the app, try deleting the `ios\.xcode.env.local` file. It may help :) [Bug description] (https://github.com/facebook/react-native/issues/39903#issuecomment-1847591269). | |
- If you can't open app after installing in on you iPhone then probably you have a different Apple ID between Xcode and your iPhone. Please open Device Management settings and allow your Phone to run the app |
No description provided.