Skip to content

fatfingers23/agb_pong

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AGBRS Pong

A basic pong implementation

This takes what was started in the official tutorial and finishes it out. It is far from perfect, but was my attempt at finishing it out. It's missing the animations for the ball that was included in sprites.aseprite, pretty sure there is not way to beat the AI since it just tracks the ball, and a bit of faulty collision logic. Used this as a fun project to learn simple game dev and to finally build something that can run on GBA emulators and hardware!

Pong on a miyoo

Building

Prerequisites

You will need the following installed in order to build and run this project:

  • A recent version of rustup. See the rust website for instructions for your operating system

You will also want to install an emulator. The best support in agb is with mgba, with println! support via agb::println! but any emulator should work. You'll get the best experience if mgba-qt is in your PATH.

If you want to run your game on real hardware, you will also need to install agb-gbafix which you can do after installing rust with the following: cargo install agb-gbafix. This is not required if you are only running your game in an emulator.

Running in an emulator

Once you have the prerequisites installed, you should be able to build using

cargo build

or in release mode (recommended for the final version to ship to players)

cargo build --release

The resulting file will be in target/thumbv4t-none-eabi/debug/agbrs_pong or target/thumbv4t-none-eabi/release/agbrs_pong depending on whether you did a release or debug build.

If you have mgba-qt in your path, you will be able to run your game with

cargo run

or in release mode

cargo run --release

Starting development

You can find the documentation for agb here.

You may also want to change the package name and version in Cargo.toml before you start.

Shipping a .gba file for real hardware

To make a game run on real hardware, you will need to convert the built file into a file suitable for running on the real thing.

First build the binary in release mode using the instructions above, then do the following:

agb-gbafix target/thumbv4t-none-eabi/release/agbrs_pong -o agbrs_pong.gba

About

SImple implementation of Pong in agb-rs

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages