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# Instructions | ||
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Score a bowling game. | ||
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Bowling is a game where players roll a heavy ball to knock down pins arranged in a triangle. | ||
Write code to keep track of the score of a game of bowling. | ||
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## Scoring Bowling | ||
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The game consists of 10 frames. | ||
A frame is composed of one or two ball throws with 10 pins standing at frame initialization. | ||
There are three cases for the tabulation of a frame. | ||
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- An open frame is where a score of less than 10 is recorded for the frame. | ||
In this case the score for the frame is the number of pins knocked down. | ||
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- A spare is where all ten pins are knocked down by the second throw. | ||
The total value of a spare is 10 plus the number of pins knocked down in their next throw. | ||
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- A strike is where all ten pins are knocked down by the first throw. | ||
The total value of a strike is 10 plus the number of pins knocked down in the next two throws. | ||
If a strike is immediately followed by a second strike, then the value of the first strike cannot be determined until the ball is thrown one more time. | ||
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Here is a three frame example: | ||
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| Frame 1 | Frame 2 | Frame 3 | | ||
| :--------: | :--------: | :--------------: | | ||
| X (strike) | 5/ (spare) | 9 0 (open frame) | | ||
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Frame 1 is (10 + 5 + 5) = 20 | ||
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Frame 2 is (5 + 5 + 9) = 19 | ||
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Frame 3 is (9 + 0) = 9 | ||
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This means the current running total is 48. | ||
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The tenth frame in the game is a special case. | ||
If someone throws a spare or a strike then they get one or two fill balls respectively. | ||
Fill balls exist to calculate the total of the 10th frame. | ||
Scoring a strike or spare on the fill ball does not give the player more fill balls. | ||
The total value of the 10th frame is the total number of pins knocked down. | ||
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For a tenth frame of X1/ (strike and a spare), the total value is 20. | ||
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For a tenth frame of XXX (three strikes), the total value is 30. | ||
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## Requirements | ||
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Write code to keep track of the score of a game of bowling. | ||
It should support two operations: | ||
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- `roll(pins : int)` is called each time the player rolls a ball. | ||
The argument is the number of pins knocked down. | ||
- `score() : int` is called only at the very end of the game. | ||
It returns the total score for that game. |
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<# | ||
.SYNOPSIS | ||
Implement a class to score a bowling game. | ||
.DESCRIPTION | ||
For the detailed rules of the game, check instructions. | ||
Write code to keep track of the score of a game of bowling. | ||
It should support two operations: | ||
- roll(pins): is called each time the player rolls a ball. | ||
The argument is an integer represent the number of pins got knocked down (0 - 10) | ||
- score(): is called only at the very end of the game. | ||
It returns an integer represent the total score for that game. | ||
The class also should handle various cases of errors based on invalid or illegal inputs. | ||
You can decide what error message you want to throw. | ||
.EXAMPLE | ||
$rolls = @(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10) | ||
$game = [BowlingGame]::new() | ||
foreach ($roll in $rolls) { | ||
$game.Roll($roll) | ||
} | ||
$game.Score() | ||
Returns: 300 | ||
#> | ||
Class Frame { | ||
[int] $Number | ||
[int[]] $Throws | ||
[int] $Score | ||
[Frame] $Next | ||
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Frame([int]$number) { | ||
$this.Number = $number | ||
$this.Throws = @() | ||
$this.Score = 0 | ||
$this.Next = $null | ||
} | ||
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[void] Update([int]$pins) { | ||
<# | ||
.DESCRIPTION | ||
Function to update the frame with new pins, and handle error if the pin invalid the frame | ||
#> | ||
$this.Throws += $pins | ||
$this.Score += $pins | ||
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if ($this.Throws.Count -eq 3) { | ||
$sum = $this.Throws[1] + $this.Throws[2] | ||
if ($this.Throws[0] -eq 10 -and $this.Throws[1] -lt 10 -and $sum -gt 10) { | ||
Throw "Two rolls in bonus spare can't be more than 10 points" | ||
} | ||
}else { | ||
if ($this.Score -gt 10 -and $this.Throws[0] -lt 10) { | ||
Throw "Two rolls in a spare can't be more than 10 points" | ||
} | ||
} | ||
} | ||
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#boolean logic to handle frame | ||
[bool] IsStrike() { | ||
return $this.Score -eq 10 -and $this.Throws.Count -eq 1 | ||
} | ||
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[bool] IsSpare() { | ||
return $this.Score -eq 10 -and $this.Throws.Count -eq 2 | ||
} | ||
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[bool] IsComplete() { | ||
if ($this.Number -eq 10) { | ||
return ($this.Score -lt 10 -and $this.Throws.Count -eq 2) -or ($this.Throws.Count -eq 3) | ||
} | ||
return $this.IsStrike() -or $this.Throws.Count -eq 2 | ||
} | ||
} | ||
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Class BowlingGame { | ||
[Frame] hidden $Head | ||
[Frame] hidden $CurrentFrame | ||
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BowlingGame() { | ||
$this.CurrentFrame = $null | ||
$this.Head = $null | ||
} | ||
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[void] Roll([int]$pins) { | ||
if ($pins -lt 0 -or $pins -gt 10) {Throw "Invalid number of pin"} | ||
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if ($null -eq $this.Head) { | ||
$this.CurrentFrame = [Frame]::new(1) | ||
$this.Head = $this.CurrentFrame | ||
} | ||
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if ($this.CurrentFrame.IsComplete()) { | ||
if ($this.CurrentFrame.Number -eq 10) {Throw "Game's finished. Can't make any more roll"} | ||
$this.CurrentFrame.Next = [Frame]::new($this.CurrentFrame.Number + 1) | ||
$this.CurrentFrame = $this.CurrentFrame.Next | ||
} | ||
$this.CurrentFrame.Update($pins) | ||
} | ||
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[int] Score() { | ||
if ($null -eq $this.Head) { | ||
Throw "Can't score game that hasn't started" | ||
} | ||
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if ($this.CurrentFrame.Number -lt 10 -or (-not $this.CurrentFrame.IsComplete())) { | ||
Throw "Can't score incomplete game" | ||
} | ||
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$total = 0 | ||
while ($this.Head) { | ||
$total += $this.Head.Score | ||
$nextThrows = $this.Head.Next.Throws + $this.Head.Next.Next.Throws | ||
if ($this.Head.IsSpare()) { | ||
$total += $nextThrows[0] | ||
}elseif ($this.Head.IsStrike()) { | ||
$total += $nextThrows[0] + $nextThrows[1] | ||
} | ||
$this.Head = $this.Head.Next | ||
} | ||
return $total | ||
} | ||
} |
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{ | ||
"authors": [ | ||
"glaxxie" | ||
], | ||
"files": { | ||
"solution": [ | ||
"Bowling.ps1" | ||
], | ||
"test": [ | ||
"Bowling.tests.ps1" | ||
], | ||
"example": [ | ||
".meta/Bowling.example.ps1" | ||
] | ||
}, | ||
"blurb": "Score a bowling game.", | ||
"source": "The Bowling Game Kata from UncleBob", | ||
"source_url": "https://web.archive.org/web/20221001111000/http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata" | ||
} |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[656ae006-25c2-438c-a549-f338e7ec7441] | ||
description = "should be able to score a game with all zeros" | ||
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[f85dcc56-cd6b-4875-81b3-e50921e3597b] | ||
description = "should be able to score a game with no strikes or spares" | ||
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[d1f56305-3ac2-4fe0-8645-0b37e3073e20] | ||
description = "a spare followed by zeros is worth ten points" | ||
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[0b8c8bb7-764a-4287-801a-f9e9012f8be4] | ||
description = "points scored in the roll after a spare are counted twice" | ||
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||
[4d54d502-1565-4691-84cd-f29a09c65bea] | ||
description = "consecutive spares each get a one roll bonus" | ||
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||
[e5c9cf3d-abbe-4b74-ad48-34051b2b08c0] | ||
description = "a spare in the last frame gets a one roll bonus that is counted once" | ||
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[75269642-2b34-4b72-95a4-9be28ab16902] | ||
description = "a strike earns ten points in a frame with a single roll" | ||
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[037f978c-5d01-4e49-bdeb-9e20a2e6f9a6] | ||
description = "points scored in the two rolls after a strike are counted twice as a bonus" | ||
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||
[1635e82b-14ec-4cd1-bce4-4ea14bd13a49] | ||
description = "consecutive strikes each get the two roll bonus" | ||
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[e483e8b6-cb4b-4959-b310-e3982030d766] | ||
description = "a strike in the last frame gets a two roll bonus that is counted once" | ||
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[9d5c87db-84bc-4e01-8e95-53350c8af1f8] | ||
description = "rolling a spare with the two roll bonus does not get a bonus roll" | ||
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[576faac1-7cff-4029-ad72-c16bcada79b5] | ||
description = "strikes with the two roll bonus do not get bonus rolls" | ||
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[efb426ec-7e15-42e6-9b96-b4fca3ec2359] | ||
description = "last two strikes followed by only last bonus with non strike points" | ||
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[72e24404-b6c6-46af-b188-875514c0377b] | ||
description = "a strike with the one roll bonus after a spare in the last frame does not get a bonus" | ||
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[62ee4c72-8ee8-4250-b794-234f1fec17b1] | ||
description = "all strikes is a perfect game" | ||
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[1245216b-19c6-422c-b34b-6e4012d7459f] | ||
description = "rolls cannot score negative points" | ||
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[5fcbd206-782c-4faa-8f3a-be5c538ba841] | ||
description = "a roll cannot score more than 10 points" | ||
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||
[fb023c31-d842-422d-ad7e-79ce1db23c21] | ||
description = "two rolls in a frame cannot score more than 10 points" | ||
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||
[6082d689-d677-4214-80d7-99940189381b] | ||
description = "bonus roll after a strike in the last frame cannot score more than 10 points" | ||
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||
[e9565fe6-510a-4675-ba6b-733a56767a45] | ||
description = "two bonus rolls after a strike in the last frame cannot score more than 10 points" | ||
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||
[2f6acf99-448e-4282-8103-0b9c7df99c3d] | ||
description = "two bonus rolls after a strike in the last frame can score more than 10 points if one is a strike" | ||
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[6380495a-8bc4-4cdb-a59f-5f0212dbed01] | ||
description = "the second bonus rolls after a strike in the last frame cannot be a strike if the first one is not a strike" | ||
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[2b2976ea-446c-47a3-9817-42777f09fe7e] | ||
description = "second bonus roll after a strike in the last frame cannot score more than 10 points" | ||
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[29220245-ac8d-463d-bc19-98a94cfada8a] | ||
description = "an unstarted game cannot be scored" | ||
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||
[4473dc5d-1f86-486f-bf79-426a52ddc955] | ||
description = "an incomplete game cannot be scored" | ||
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||
[2ccb8980-1b37-4988-b7d1-e5701c317df3] | ||
description = "cannot roll if game already has ten frames" | ||
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[4864f09b-9df3-4b65-9924-c595ed236f1b] | ||
description = "bonus rolls for a strike in the last frame must be rolled before score can be calculated" | ||
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[537f4e37-4b51-4d1c-97e2-986eb37b2ac1] | ||
description = "both bonus rolls for a strike in the last frame must be rolled before score can be calculated" | ||
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||
[8134e8c1-4201-4197-bf9f-1431afcde4b9] | ||
description = "bonus roll for a spare in the last frame must be rolled before score can be calculated" | ||
|
||
[9d4a9a55-134a-4bad-bae8-3babf84bd570] | ||
description = "cannot roll after bonus roll for spare" | ||
|
||
[d3e02652-a799-4ae3-b53b-68582cc604be] | ||
description = "cannot roll after bonus rolls for strike" |
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<# | ||
.SYNOPSIS | ||
Implement a class to score a bowling game. | ||
.DESCRIPTION | ||
For the detailed rules of the game, check instructions. | ||
Write code to keep track of the score of a game of bowling. | ||
It should support two operations: | ||
- roll(pins): is called each time the player rolls a ball. | ||
The argument is an integer represent the number of pins got knocked down (0 - 10) | ||
- score(): is called only at the very end of the game. | ||
It returns an integer represent the total score for that game. | ||
The class also should handle various cases of errors based on invalid or illegal inputs. | ||
You can decide what error message you want to throw. | ||
.EXAMPLE | ||
$rolls = @(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10) | ||
$game = [BowlingGame]::new() | ||
foreach ($roll in $rolls) { | ||
$game.Roll($roll) | ||
} | ||
$game.Score() | ||
Returns: 300 | ||
#> | ||
Class BowlingGame { | ||
BowlingGame() { | ||
Throw "Please implement this class" | ||
} | ||
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Roll($pins) { | ||
Throw "Please implement this fucntion" | ||
} | ||
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Score() { | ||
Throw "Please implement this fucntion" | ||
} | ||
} |
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