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Run tests with Godot 4.4 prerelease #299

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Run tests with Godot 4.4 prerelease #299

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@wjt wjt commented Nov 4, 2024

This is potentially interesting because we have translation-related code
that behaves differently between 4.4 (which has some new API) and older
versions (which do not).

@wjt wjt force-pushed the push-lznrutvsqowt branch from 69d5538 to 01baea5 Compare November 4, 2024 10:31
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wjt commented Nov 4, 2024

The Godot 4.4 process segfaults when running tests – not too promising.

@wjt wjt force-pushed the push-lznrutvsqowt branch 2 times, most recently from b16923e to 904f899 Compare November 4, 2024 12:47
wjt added 2 commits November 4, 2024 14:40
This will make future diffs that add and remove engine versions more
legible.
This is potentially interesting because we have translation-related code
that behaves differently between 4.4 (which has some new API) and older
versions (which do not).
@wjt wjt force-pushed the push-lznrutvsqowt branch from 904f899 to de28fb1 Compare November 4, 2024 14:49
@@ -27,7 +27,10 @@ jobs:
name: Tests
strategy:
matrix:
godot-version: [4.2.2, 4.3.0]
godot-version:
- 4.2.2
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Do we still need 4.2 compatibility? I don't expect that anyone in the team still tests on 4.2. We could perhaps drop a few "workaround for Godot 4.2" bits that a quick search found in addons/block_code/ui/blocks/block/block.gd.

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