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statement_block: "Load" a scene as a node instead of "preload"
Preloading a scene may be failed, because Godot engine has not prepared the resource ready. And, shows "Parse Error: [ext_resource] referenced non-existent" error [1]: E 0:00:00:0415 _parse_ext_resource: res://addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn:178 - Parse Error: [ext_resource] referenced non-existent resource at: res://addons/block_code/ui/blocks/utilities/snap_point/snap_point.tscn <C++ Source> scene/resources/resource_format_text.cpp:163 @ _parse_ext_resource() E 0:00:00:0430 _parse_ext_resource: res://addons/block_code/ui/blocks/utilities/parameter_output/parameter_output.tscn:30 - Parse Error: [ext_resource] referenced non-existent resource at: res://addons/block_code/ui/blocks/utilities/snap_point/snap_point.tscn <C++ Source> scene/resources/resource_format_text.cpp:163 @ _parse_ext_resource() So, use load() to replace preload() the scene. [1]: #174 (comment)
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