This script modifies GZDoom's movement code (which is conveniently written in ZScript, now) to more closely resemble Quake. This means slower, less slippery movement (similar to Nash's mod) and strafejumping (which can be turned on/off with a CVar), among other things.
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Modifies player movement in GZDoom (which is conveniently written in ZScript, now) to more closely resemble Quake.
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dodopod/QuakeMove
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Modifies player movement in GZDoom (which is conveniently written in ZScript, now) to more closely resemble Quake.
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