Cameras for 3D rendering.
npm install cameras
import { PerspectiveCamera } from "cameras";
const perspectiveCamera = new PerspectiveCamera({
fov: Math.PI / 2,
near: 1,
far: 1000,
position: [3, 3, 3],
target: [0, 1, 0],
});
// Create controls
const perspectiveCameraControls = new Controls({
element: regl._gl.canvas,
camera: perspectiveCamera,
});
// Update controls and set camera with controls position/target
perspectiveCameraControls.update();
perspectiveCamera.position = perspectiveCameraControls.position;
perspectiveCamera.target = perspectiveCameraControls.target;
// Update view matrices (call when changing position/target/up)
perspectiveCamera.update();
// Update projection matrix (call when changing near/far/view and other camera type specific options)
perspectiveCamera.updateProjectionMatrix();
See the documentation and Typescript types.
MIT. See license file.