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Ignore directories ignored by godot (.gdignore file) #2501

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merged 1 commit into from
Jan 3, 2025

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jrb0001
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@jrb0001 jrb0001 commented Dec 31, 2024

Godot ignores directories with a .gdignore file, but Dialogic still scans them.

In case of the android build template, Godot copies all files into ./android/build/assets and the gradle build copies them again. In my case Dialogic had 3 copies of every timeline and every character. The name of those duplicates can change inside project.godot which is annoying for version control.

@zaknafean
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Hm thats interesting! I ran into this issue ALOT in Dialogic 1 and Godot 3, and couldn't personally figure out why multiple copies were appearing in the Android build. Will try to test this one asap.

@zaknafean zaknafean merged commit 94989bc into dialogic-godot:main Jan 3, 2025
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@jrb0001 jrb0001 deleted the gdignore branch January 3, 2025 19:51
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