Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Introduce entity animations #806

Open
wants to merge 7 commits into
base: master
Choose a base branch
from

Conversation

RoyalMCPE
Copy link
Contributor

The documentation probably needs improvement. Also tie-in pr for the wiki

Tests

p.World().PlayAnimation(p, animation.New("animation.player.sit").WithController("controller.animation.player.sit").WithState("sit").WithStopCondition("query.is_jumping"))

Test resource pack: EntityAnimationTest.zip

// played the animation.
func (w *World) AnimateEntity(e Entity, animation animation.Animation) {
// Ignore if no animation name has been given
if animation.Name() == "" {
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
if animation.Name() == "" {
if len(animation.Name()) == 0 {

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants