###About###
This project is intented as a learning experience. Both to brush up my 3D math skills as well as practice writing a piece of software in C++. Currently it runs on Windows and requires the VS2015 runtime. I may port it to other platforms later.
May aim is it to implement a functional 3D renderer using raytracing. This includes soft shadows, mesh lights, textured models and some more. I'll also try to keep all that in realtime, though I might sacrifice that constraint in exchange for cool features.
Download data (examples scenes) here: https://github.com/daseyb/zaphod/releases/download/1.0/data.zip
###"Screenshot of the Week"###
###Progress###
May 21st 13: Transparent shadows