Releases: danilwhale/BuildingGame
Releases · danilwhale/BuildingGame
0.1.0-rewrite
rewrite from the ground, same features as in 0.1.0 and some extra features:
- s m o o t h camera
- ui with less bugs
- extended tile pack system
- translations (you can change text without changing source code)
- buffed world menu
also, now you have builds for windows (x86+x64), linux (x64), macos (arm64)
0.1.0-prealpha
5 days ago, was released 0.6.0-prealpha
now time to release new version
- added tile pack system
- tried to optimize dynamic tiles (i think)
- bug fixes
- switched to .net 7
full changelog: 0.0.6-prealpha...0.1.0-prealpha
0.0.6-prealpha
0.0.5-prealpha
small update to the game
- added screenshot (F2)
- added gui toggle (F1)
- bug fixes
0.0.4-prealpha
11:55 pm on my clock and i need go to bed
so, i'll drop little last update for today
- resizable window + fullscreen support
- fixed color line
0.0.3-prealpha
- added pause menu
- added world select menu (you can have up to 10 worlds!)
- you can name world as you want
- bug fixes
Full Changelog: 0.0.2-prealpha...0.0.3-prealpha
0.0.2-prealpha
another (not) release of the game
- added 30 new tiles
- added settings (sky color changing and toggle for dynamic tiles)
- added dynamic tiles (optionally enables physic for sand, flow for water and lava, obsidian creation)
- now game uses new world format (bgworld2 instead of lvl)
-
- old worlds can be loaded and be converted to bgworld2, backup will always sit in folder
-
- it's heavy though
- added tooltip for tiles in tile menu
- changed font from helvetipixel to homespun
- added loading screen (it's real)
- added tile rotation (press R to rotate) (reason why game needs new world format)
(from changelog.txt)
0.0.1-prealpha
first (not) release of this game
have some functionality from BuildingGameMG (except networking, it is not planned at all)