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Merge pull request #126 from DerekM07/feat/DrugPump
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archives/Addicted.DrugPump/source/archive/addicted/localization/en-us.json
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archives/Addicted.DrugPump/source/resources/Addicted.DrugPump.archive.xl
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localization: | ||
onscreens: | ||
en-us: addicted\localization\en-us.json |
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.../Addicted.Icons/source/archive/addicted/gameplay/gui/common/icons/items/DrugPump.inkatlas
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...Icons/source/archive/addicted/gameplay/gui/common/icons/items/cw_circulatory_drugpump.xbm
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module DrugPump | ||
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public class DrugPumpConsumptionEffector extends ApplyStatusEffectEffector { | ||
public let m_effectorChanceMods: array<wref<StatModifier_Record>>; | ||
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID) -> Void { | ||
let player: ref<PlayerPuppet> = GetPlayer(game); | ||
this.m_record = TweakDBInterface.GetApplyStatusEffectEffectorRecord(record).StatusEffect().GetID(); | ||
this.m_applicationTarget = TweakDBInterface.GetCName(record + t".applicationTarget", player.GetName()); | ||
this.m_removeWithEffector = TweakDBInterface.GetBool(record + t".removeWithEffector", false); | ||
this.m_inverted = TweakDBInterface.GetBool(record + t".inverted", false); | ||
this.m_count = TweakDBInterface.GetFloat(record + t".count", 1.00); | ||
this.m_instigator = TweakDBInterface.GetString(record + t".instigator", ""); | ||
this.m_useCountWhenRemoving = TweakDBInterface.GetBool(record + t".useCountWhenRemoving", false); | ||
TweakDBInterface.GetApplyStatusEffectByChanceEffectorRecord(record).EffectorChance(this.m_effectorChanceMods); | ||
} | ||
protected func ActionOn(owner: ref<GameObject>) -> Void { | ||
let game: GameInstance = owner.GetGame(); | ||
let player: ref<PlayerPuppet> = GetPlayer(game); | ||
let playerID: EntityID = player.GetEntityID(); | ||
if GameInstance.GetStatusEffectSystem(game).HasStatusEffect(playerID, t"BaseStatusEffect.BlackLaceV1") || | ||
GameInstance.GetStatusEffectSystem(game).HasStatusEffect(playerID, t"BaseStatusEffect.BlackLaceV0") || | ||
!this.GetApplicationTarget(player, this.m_applicationTarget, playerID) { | ||
// LogChannel(n"DEBUG", "HasStatusEffect or no applicationTarget, Returning"); | ||
return; | ||
}; | ||
if this.UseAndConsumeItem(game, player, playerID, this.GetPlayerDrugByTDBID(game, t"Items.BlackLaceV1"), t"BaseStatusEffect.BlackLaceV1") { | ||
return; | ||
}; | ||
if this.UseAndConsumeItem(game, player, playerID, this.GetPlayerDrugByTDBID(game, t"Items.BlackLaceV0"), t"BaseStatusEffect.BlackLaceV0") { | ||
return; | ||
}; | ||
} | ||
protected func UseAndConsumeItem(game: GameInstance, player: ref<PlayerPuppet>, playerID: EntityID, itemID: ItemID, tdbid: TweakDBID) -> Bool { | ||
if !Equals(itemID, ItemID.None()) && Equals(TweakDBInterface.GetItemRecord(ItemID.GetTDBID(itemID)).ItemType().Type(), gamedataItemType.Con_Inhaler) { | ||
StatusEffectHelper.ApplyStatusEffectOnSelf(game, tdbid, playerID); | ||
// LogChannel(n"DEBUG", "Applied Status Effect: " + TDBID.ToStringDEBUG(tdbid)); | ||
if RandF() <= (RPGManager.CalculateStatModifiers(this.m_effectorChanceMods, game, player, Cast<StatsObjectID>(playerID)) / 100.0) { | ||
// LogChannel(n"DEBUG", "Removing Item: " + TDBID.ToStringDEBUG(ItemID.GetTDBID(itemID))); | ||
GameInstance.GetTransactionSystem(game).RemoveItem(player, itemID, 1); | ||
}; | ||
return true; | ||
}; | ||
return false; | ||
} | ||
protected func GetPlayerDrugByTDBID(game: GameInstance, matchTDBID: TweakDBID) -> ItemID { | ||
let playersItems: array<wref<gameItemData>>; | ||
GameInstance.GetTransactionSystem(game).GetItemListByTag(GetPlayer(game), n"Drug", playersItems); | ||
let itemID: ItemID = ItemID.None(); | ||
let i: Int32 = 0; | ||
let iS: Int32 = ArraySize(playersItems); | ||
while i < iS { | ||
itemID = playersItems[i].GetID(); | ||
if Equals(matchTDBID, ItemID.GetTDBID(itemID)) { | ||
return itemID; | ||
}; | ||
i += 1; | ||
}; | ||
return ItemID.None(); | ||
} | ||
} |
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# Game.AddToInventory("Items.AdvancedDrugPumpCommon") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpUncommon") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpUncommonPlus") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpRare") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpRarePlus") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpEpic") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpEpicPlus") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpLegendary") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpLegendaryPlus") | ||
# Game.AddToInventory("Items.AdvancedDrugPumpLegendaryPlusPlus") | ||
Items.AdvancedDrugPump$(tier): | ||
$instances: &DrugPumpInstances | ||
- { tier: Common, upgrade: Uncommon, humanity: 4, consumechance: 90 } | ||
- { tier: Uncommon, upgrade: UncommonPlus, humanity: 6, consumechance: 80 } | ||
- { tier: UncommonPlus, upgrade: Rare, humanity: 6, consumechance: 80 } | ||
- { tier: Rare, upgrade: RarePlus, humanity: 8, consumechance: 70 } | ||
- { tier: RarePlus, upgrade: Epic, humanity: 8, consumechance: 70 } | ||
- { tier: Epic, upgrade: EpicPlus, humanity: 10, consumechance: 60 } | ||
- { tier: EpicPlus, upgrade: Legendary, humanity: 10, consumechance: 60 } | ||
- { tier: Legendary, upgrade: LegendaryPlus, humanity: 12, consumechance: 50 } | ||
- { tier: LegendaryPlus, upgrade: LegendaryPlusPlus, humanity: 12, consumechance: 50 } | ||
- { tier: LegendaryPlusPlus, upgrade: None, humanity: 12, consumechance: 50 } | ||
$base: Items.AdvancedBloodPump$(tier) | ||
displayName: LocKey#Gameplay-Cyberware-DisplayName-DrugPump | ||
localizedDescription: LocKey#Gameplay-Cyberware-LocalizedDescription-DrugPump | ||
icon: | ||
atlasResourcePath: addicted\gameplay\gui\common\icons\items\DrugPump.inkatlas | ||
atlasPartName: cw_circulatory_drugpump | ||
appearanceName: None | ||
appearanceResourceName: None | ||
quality: Quality.$(tier) | ||
nextUpgradeItem: Items.AdvancedDrugPump$(upgrade) | ||
variants: | ||
- Variants.Humanity$(humanity)Cost | ||
OnEquip: | ||
- Items.AdvancedBloodPump$(tier)_inline0 | ||
- Items.AdvancedDrugPump$(tier)Logic | ||
- Attunements.TechConsumableEffectiveness | ||
objectActions: | ||
- CyberwareAction.Use$(tier)DrugPump | ||
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Items.AdvancedDrugPumpNone: # Fake item to prevent error in log | ||
$type: gamedataItem_Record | ||
displayName: LocKey#UI-Settings-Language-Debug | ||
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Items.AdvancedDrugPump$(tier)Logic: | ||
$instances: *DrugPumpInstances | ||
$type: gamedataGameplayLogicPackage_Record | ||
stackable: True | ||
UIData: | ||
$type: gamedataGameplayLogicPackageUIData_Record | ||
intValues: | ||
- $(consumechance) | ||
localizedDescription: LocKey#Gameplay-Cyberware-Abilities-DrugPump | ||
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CyberwareAction.Use$(tier)DrugPump: | ||
$instances: *DrugPumpInstances | ||
$type: gamedataItemAction_Record | ||
isDefaultLootChoice: False | ||
removeAfterUse: False | ||
actionName: Use | ||
hackCategory: HackCategory.NotAHack | ||
objectActionType: ObjectActionType.Item | ||
priority: 0 | ||
activationTime: [] | ||
completionEffects: | ||
- $type: gamedataObjectActionEffect_Record | ||
effectorToTrigger: Effectors.BlackLaceVXConsumption$(tier)Chance | ||
recipient: ObjectActionReference.Instigator | ||
statusEffect: {} | ||
- CyberwareAction.UseBloodPump_inline6 | ||
- CyberwareAction.UseBloodPump_inline7 | ||
- CyberwareAction.UseBloodPump_inline11 | ||
costs: [] | ||
durationTime: [] | ||
instigatorActivePrereqs: [] | ||
instigatorPrereqs: | ||
- CyberwareAction.UseBloodPump_inline0 | ||
interruptionPrereqs: [] | ||
rewards: [] | ||
startEffects: | ||
- ItemAction.UseHealCharge_inline0 | ||
- CyberwareAction.UseBloodPump_inline2 | ||
# - CyberwareAction.BloodPumpSFXObjectActionEffect | ||
- CyberwareAction.BloodPumpVFXObjectActionEffect | ||
- $type: gamedataObjectActionEffect_Record | ||
effectorToTrigger: Effectors.DrugPumpSFX | ||
recipient: ObjectActionReference.Instigator | ||
statusEffect: {} | ||
targetActivePrereqs: [] | ||
targetPrereqs: [] | ||
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Effectors.BlackLaceVXConsumption$(tier)Chance: | ||
$instances: *DrugPumpInstances | ||
$type: gamedataApplyStatusEffectByChanceEffector_Record | ||
statusEffect: BaseStatusEffect.Pain # Placeholder | ||
effectorClassName: DrugPump.DrugPumpConsumptionEffector | ||
prereqRecord: Prereqs.AlwaysTruePrereq | ||
effectorChance: | ||
- $type: gamedataConstantStatModifier_Record | ||
value: $(consumechance) | ||
modifierType: Additive | ||
statType: BaseStats.EffectorChance | ||
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Effectors.DrugPumpSFX: | ||
$type: gamedataEffector_Record | ||
effectorClassName: PlaySFXEffector | ||
prereqRecord: Prereqs.AlwaysTruePrereq | ||
activationSFXName: vfx_fullscreen_drugged_start | ||
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Loot.MaelstromVeryRareDrop_DrugPumpCommon: | ||
$type: gamedataLootItem_Record | ||
itemID: Items.AdvancedDrugPumpCommon | ||
dropChance: 0.025 # 2.5% | ||
dropCountMax: 1 | ||
dropCountMin: 1 | ||
playerPrereqID: {} | ||
dropChanceModifiers: [] | ||
quantityModifiers: [] | ||
statModifiers: [] | ||
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LootTables.MaelstromOfficerTable: | ||
$type: gamedataLootTable_Record | ||
lootGenerationType: dropChance | ||
maxItemsToLoot: 1 | ||
minItemsToLoot: 1 | ||
lootItems: | ||
- Items.AdvancedDrugPumpCommon | ||
lootTableInclusions: [] | ||
queries: [] | ||
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Character.maelstrom_officer_officer_lexington_ma.lootDrop: LootTables.MaelstromOfficerTable | ||
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Loot.MaelstromGunnerStrongT2.lootItems: | ||
- !append-once Loot.MaelstromVeryRareDrop_DrugPumpCommon | ||
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Loot.MaelstromShotgunStrongT2.lootItems: | ||
- !append-once Loot.MaelstromVeryRareDrop_DrugPumpCommon | ||
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Loot.MaelstromSniperT2.lootItems: | ||
- !append-once Loot.MaelstromVeryRareDrop_DrugPumpCommon |