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mod difficulty now reflects game's
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Original file line number | Diff line number | Diff line change |
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@@ -1,17 +1,4 @@ | ||
// inspired from DJ_Kovrik | ||
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enum AddictedMode { | ||
Normal = 0, | ||
Hard = 1, | ||
} | ||
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public class AddictedConfig { | ||
@runtimeProperty("ModSettings.mod", "Addicted") | ||
@runtimeProperty("ModSettings.displayName", "Mod-Addicted-Mode") | ||
@runtimeProperty("ModSettings.displayValues.Normal", "Mod-Addicted-Mode-Normal") | ||
@runtimeProperty("ModSettings.displayValues.Hard", "Mod-Addicted-Mode-Hard") | ||
public let mode: AddictedMode = AddictedMode.Normal; | ||
} | ||
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// Replace false with true to show full debug logs in CET console | ||
public static func ShowDebugLogsAddicted() -> Bool = false |
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