This repository has been archived by the owner on Sep 27, 2023. It is now read-only.
Integrate any one of the various GLSL / shader optimizers #167
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Amazing glsl-optimizer bulids no problem! This should help resolve the massive GLSL code that curv generates before sending it to the glShaderCompiler. I noticed while curv does a small bit of optimization itself, actually not optimizing and using a library like this (which was developed mostly by the MESA people, who are extremely knowledgeable with shader compilers) will have great effects.
I just need to resolve some linking errors in the CMakefile (damn cmake...) and it should be good to go!