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feat: adding custom event handler #104

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@sentisso sentisso commented Mar 7, 2023

I had a special situation in my project, where I'm using fireworks-js, where I needed to detect whenever a firework explodes.
One possible way to achieve this is by pre-calculating when a certain firework will explode, which is kinda difficult and not reliable, because it highly depends on the number of animation frames.

The way I handled it in the update function is kinda unorthodox, since it is being run inside an animation frame, but it's the easiest way to achieve this.
I also added an example usage to /examples/basic/.

I created this PR as a draft first, since I'd like to first discuss if it's even a good idea.
This is not a breaking change in any way and shouldn't be hard at all to maintain, so I don't think it has any downsides.
This also created a base for easily implementing even more custom events in the future.

One todo would maybe be to include the coordinates in the event at what place the firework exploded.

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@crashmax-dev crashmax-dev added enhancement New feature or request v2.x labels Apr 17, 2023
@crashmax-dev crashmax-dev changed the title adding custom event handler feat: adding custom event handler Apr 17, 2023
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