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Update UnityWebGL sample's README.md #101

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -107,7 +107,7 @@ Based on our tests, the SDK is compatible with the following runtimes/deployment
<sup><small>*</small></sup>Unity WebGL also works but needs a bit of extra effort: you will need to enable WebGL compatibility by calling the `ConfigCatClient.PlatformCompatibilityOptions.EnableUnityWebGLCompatibility` method. For more details, see [Sample Scripts](https://github.com/configcat/.net-sdk/tree/master/samples/UnityWebGL).<br/>
<sup><small>**</small></sup>To make the SDK work in Release builds on UWP, you will need to add `<Namespace Name="System.Text.Json.Serialization.Converters" Browse="Required All"/>` to your application's [.rd.xml](https://learn.microsoft.com/en-us/windows/uwp/dotnet-native/runtime-directives-rd-xml-configuration-file-reference) file. See also [this discussion](https://github.com/dotnet/runtime/issues/29912#issuecomment-638471351).

> We strive to provide an extensive support for the various .NET runtimes and versions. If you still encounter an issue with the SDK on some platform, please open a [GitHub issue](https://github.com/configcat/.net-sdk/issues/new/choose) or contact support.
> We strive to provide an extensive support for the various .NET runtimes and versions. If you still encounter an issue with the SDK on some platform, please open a [GitHub issue](https://github.com/configcat/.net-sdk/issues/new/choose) or [contact support](https://configcat.com/support).

## Need help?
https://configcat.com/support
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11 changes: 1 addition & 10 deletions samples/UnityWebGL/README.md
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Expand Up @@ -2,15 +2,6 @@

This folder contains a few C# script files that show how you can integrate and use the ConfigCat SDK in your Unity WebGL application or game.

Since NuGet packages cannot be referenced in Unity projects directly, the SDK's assembly file (`ConfigCat.Client.dll`) and its dependencies must be added manually. You will need to include the *netstandard2.0* builds of the following assemblies:
* [ConfigCat.Client v9.3.0+](https://www.nuget.org/packages/ConfigCat.Client)
* [Microsoft.Bcl.AsyncInterfaces v6.0.0](https://www.nuget.org/packages/Microsoft.Bcl.AsyncInterfaces/6.0.0)
* [System.Buffers v4.5.1](https://www.nuget.org/packages/System.Buffers/4.5.1)
* [System.Memory v4.5.4](https://www.nuget.org/packages/System.Memory/4.5.4)
* [System.Numerics.Vectors v4.5.0](https://www.nuget.org/packages/System.Numerics.Vectors/4.5.0)
* [System.Runtime.CompilerServices.Unsafe v6.0.0](https://www.nuget.org/packages/System.Runtime.CompilerServices.Unsafe/6.0.0)
* [System.Text.Encodings.Web v6.0.0](https://www.nuget.org/packages/System.Text.Encodings.Web/6.0.0)
* [System.Text.Json v6.0.0](https://www.nuget.org/packages/System.Text.Json/6.0.0)
* [System.Threading.Tasks.Extensions v4.5.4](https://www.nuget.org/packages/System.Threading.Tasks.Extensions/4.5.4)
For guidance on how to set up the ConfigCat SDK in your Unity project, see the [SDK reference](https://configcat.com/docs/sdk-reference/unity/).

Tested on Unity 2021.3 LTS and 6000.0.
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