-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
8f8e8f3
commit debcf7c
Showing
3 changed files
with
41 additions
and
12 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,39 @@ | ||
# Package Symlinker [![Github license](https://img.shields.io/github/license/codewriter-packages/Package-Symlinker.svg)](#) | ||
# Package Symlinker [![Github license](https://img.shields.io/github/license/codewriter-packages/Package-Symlinker.svg?style=flat-square)](#) [![GitHub package.json version](https://img.shields.io/github/package-json/v/codewriter-packages/Package-Symlinker?style=flat-square)](#) | ||
Tool for maintaining symbolic linked packages for Unity | ||
|
||
NOTE: Windows only. Please check the functionality on a test project before using it in production. | ||
[![Package Symlinker Preview](https://user-images.githubusercontent.com/26966368/104042200-3a2b1b00-51eb-11eb-875c-9503cf2af12b.png)](#) | ||
|
||
> NOTE: Windows only. | ||
> Please check the functionality on a test project before using it in production. | ||
## About | ||
|
||
Unity allow you to develop modular code and reuse it across multiple projects using packages. | ||
This packages usually placed in separate Unity project. | ||
So you development process may be similar to the following: | ||
1) Switch to project with your packages | ||
2) Edit the code | ||
3) Publish new package version to registry (github, bitbucket or your own) | ||
4) Switch to real project | ||
5) Update package to latest version | ||
6) Check that in real project all work correctly | ||
7) Repeat from step 1 if any bug found | ||
|
||
It seems that it would be much more easy to edit packages directly in a real project? | ||
|
||
**Package Symlinker is a tool that allows you in a couple of clicks create symbolic links to packages, so you can edit any package as if it were located right in the project.** | ||
|
||
With this tool your workflow can be simplified to: | ||
1) Create a symbolic link to the package | ||
2) Edit the package directly in real project | ||
3) Delete symbolic link | ||
3) Publish new package version to registry | ||
5) Update real project to latest package version | ||
|
||
## Install | ||
Library distributed as git package ([How to install package from git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)) | ||
<br>Git URL: `https://github.com/codewriter-packages/Package-Symlinker.git` | ||
|
||
## License | ||
|
||
Package Symlinker is [MIT licensed](./LICENSE.md). |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters