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Merge pull request #41 from jonri/version_fixes
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Version and metainfo fixes for flatpak
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codereader authored Apr 5, 2024
2 parents b1e0866 + b8e9896 commit fa4c266
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Showing 2 changed files with 35 additions and 31 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)

# Project name and version
project(darkradiant VERSION 3.8.0)
project(darkradiant VERSION 3.9.0)

# C++ standard
set(CMAKE_CXX_STANDARD 17)
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64 changes: 34 additions & 30 deletions install/net.darkradiant.DarkRadiant.metainfo.xml
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<component type="desktop-application">
<id>net.darkradiant.DarkRadiant</id>
<name>DarkRadiant</name>
<summary>3D level editor for The Dark Mod and Doom 3</summary>
<summary>3D level editor for The Dark Mod</summary>
<developer id="net.darkradiant">
<name>The DarkRadiant Team</name>
</developer>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-2.0-or-later</project_license>
<content_rating type="oars-1.1" />
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</p>
<p>
Feature Highlights include:
<ul>
<li>Media Browser</li>
<li>Surface / Patch / Light Inspector</li>
<li>Layers, Grouping and Selection Sets</li>
<li>Model Scaling</li>
<li>Particle Editor incl. realtime Preview</li>
<li>Export entire map sections to ASE, LWO and OBJ format</li>
<li>Browsers for Models, Entity Classes, Skins, Sounds</li>
<li>Support for most idTech4 shader features</li>
<li>TexTool (U/V Editing Tool)</li>
<li>MD5 Animation Viewer</li>
<li>Curve Editing</li>
<li>Drag-Manipulation of Brushes, Patches and Lights (Point and Projected)</li>
<li>Python Script Interface</li>
<li>Game support for: The Dark Mod 2.0, Doom 3, Quake 4, Quake 3, XreaL</li>
<li>Imports all kinds of maps in classic Quake/idTech map formats</li>
<li>Exports maps to Doom 3 / Quake4 / Quake 3 format</li>
<li>Customisable colour schemes</li>
<li>English and German localisation</li>
</ul>
</p>
<ul>
<li>Media Browser</li>
<li>Surface / Patch / Light Inspector</li>
<li>Layers, Grouping and Selection Sets</li>
<li>Model Scaling</li>
<li>Particle Editor incl. realtime Preview</li>
<li>Export entire map sections to ASE, LWO and OBJ format</li>
<li>Browsers for Models, Entity Classes, Skins, Sounds</li>
<li>Support for most idTech4 shader features</li>
<li>TexTool (U/V Editing Tool)</li>
<li>MD5 Animation Viewer</li>
<li>Curve Editing</li>
<li>Drag-Manipulation of Brushes, Patches and Lights (Point and Projected)</li>
<li>Python Script Interface</li>
<li>Game support for: The Dark Mod 2.0, Doom 3, Quake 4, Quake 3, XreaL</li>
<li>Imports all kinds of maps in classic Quake/idTech map formats</li>
<li>Exports maps to Doom 3 / Quake4 / Quake 3 format</li>
<li>Customisable colour schemes</li>
<li>English and German localisation</li>
</ul>
<p>
Our goal is to provide the TDM fan-mission community with a capable and easy-to-use editor. To achieve this, specialised plugins were developed to assist authors in tackling the complex mission creating tasks:
<ul>
<li>Stim/Response Editor</li>
<li>Objectives Editor</li>
<li>Difficulty Editor</li>
<li>Conversation Editor</li>
<li>AI Property Panel</li>
<li>Readable Editor incl. Preview</li>
<li>AI Head Selector</li>
</ul>
</p>
<ul>
<li>Stim/Response Editor</li>
<li>Objectives Editor</li>
<li>Difficulty Editor</li>
<li>Conversation Editor</li>
<li>AI Property Panel</li>
<li>Readable Editor incl. Preview</li>
<li>AI Head Selector</li>
</ul>
</description>

<launchable type="desktop-id">net.darkradiant.DarkRadiant.desktop</launchable>

<releases>
<release version="3.9.0" date="2024-03-31"/>
<release version="3.8.0" date="2023-02-03"/>
<release version="3.7.0" date="2022-11-22"/>
<release version="3.6.0" date="2022-11-12"/>
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