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Add texel spacing multiplier for Bilateral blur filter #524

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What does this change?

Add a texel spacing multiplier variable to class GPUImageBilateralBlurFilter

What is the value of this and can you measure success?

This makes the Bilateral blur more flexible and clear. A larger texel spacing (i.e. 4.0f) instead of only 1.0f like current.

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Screenshot_1621273179
Screenshot_1621273199

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CLAassistant commented May 17, 2021

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All committers have signed the CLA.

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