I called it Master Shader but in fact the principal script is a shader with commented code explaining the main code that can be used to create a shader in ShaderLab language in Unity.
Shaders included here:
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"Master Shader"
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Alpha Channel
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Replacement Shader (By RenderType)
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Stencil
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Kaleidoscope
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Zoom
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Light Intensity
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Rotation (1080°)
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Hologram
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Toon (Basic)
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Step/Smoothstep - Solid/Difuse (Transitions)
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Circle (On Quad)
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Circles (On Quad)
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Skins
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Time - SinTime - CosTime
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Inputs y Outputs
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Normal Map
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Ambient Color
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Difusse Reflection
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Specular Reflection
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Cubemap Reflection
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Fresnel
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Standard Surface
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Shadow Map
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Shadow Map URP
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Simple Color with Shader Graph in URP
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Difusse Reflection with Shader Graph in URP
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Compute Shader
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Sliced Fruit (Sphere Tracing)
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Min Smooth Between Two Surfaces (Polynomial Smooth Minimum)
Unity 2021.3.4f1