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B12 POWERED GAMES - BOMBERMAN

How to play

CHANGE DEFAULT RESOURCE PACK:

  • Go to the settings menu, click on the change resources pack button, then choose the pack you want to use.

WARNING : Some resources packs include sounds, which can have differents default sounds volume. Take care of your ears !

CONFIGURE CONTROLLERS:

  • To use default mapping of controllers, click on arrows until you see detect controller with a controller icon on the start game menu, click on the button then press a key on the controller you want to use.
  • To custom the controller mapping, click on arrows until you see configure controller with a gearing icon on the start game menu, click on the button then follow the instructions displayed on screen (read full message to avoid unwanted behaviors).

START GAME WITH AI(S):

  • Click on arrows on the start game menu until you see a robot icon, with a ready label.

REMOVE PLAYER(S) OR AI(S):

  • Click on arrows on the start game menu until you see a red cross.

Save and load game

  • To save a game, go to the in-game pause menu, then click save and quit, it will make you go back on the main menu and save your game.
  • To load a previously saved game, click on the load game button on the main menu, then select the save you want.

INFO : Saves are named with the following pattern save default YYYY-MM-DD hh-mm-ss.xml

Add custom resources packs

  • Linux : add the new resource pack with every asset under ./resources/resources_packs
  • Windows : add the new resource pack with every asset under $INSTALLATION_PATH\resources\resources_packs (by default C:\\Program Files (x86)\IndieStudioBomberman\resources\resources_packs)

The end word

This project was made by the B12Powered team, composed with :

  • Julian FRÄBEL
  • Brian GUITTENY
  • Guillaume JEANNE
  • Charlie JEANNEAU
  • Romain FOUYER
  • Jules BULTEAU

We used the following libraries :

  • Irrlicht
  • Irrklang
  • Boost

We also used Julan FRÄBEL's ecs, which you can find on his GitHub

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