Helix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D model (Media3D namespace).
HelixToolkit.SharpDX.WPF: 3D Components and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for high performance usage.
HelixToolkit.UWP: 3D Components and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for Universal Windows App.
Examples: Please download full source code to run examples. Or download compiled version
Description | Value |
---|---|
License | The MIT License (MIT) |
Web page | http://helix-toolkit.org/ |
Documentation | http://docs.helix-toolkit.org/ |
Forum | http://forum.helix-toolkit.org/ |
Chat | https://gitter.im/helix-toolkit/helix-toolkit |
Source repository | http://github.com/helix-toolkit/helix-toolkit |
Latest build | http://ci.appveyor.com/project/objorke/helix-toolkit |
Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
MyGet feed | https://www.myget.org/F/helix-toolkit |
StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
https://twitter.com/hashtag/Helix3DToolkit |
Visual Studio 2017. Windows 10 SDK (Min Ver.10.0.10586.0).
Windows 10 SDK Ver.10.0.10586.0 can be selected and installed using Visual Studio 2017 installer.If you installed the higher version only, please change the target version in HelixToolkit.Native.ShaderBuilder property to the proper version installed on your machine.
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
2. Performance Topics for WPF.SharpDX and UWP.
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
4. Wiki
V2.5.1 releases are available on nuget. Release Note
Hotfix: Wrong type cast causes null reference exception when uses custom ViewBox texture. (SharpDX Version Only)
V2.5.0 releases are available on nuget. Release Note
V2.4.0 releases are available on nuget. Release Note
Changes (Please refer to Release Note for details)
V2.3.0 releases are available on nuget. Release Note