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3D software renderer in C# and UWP with no hardware acceleration

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This is a simple software 3D renderer written in C# as a Universal Windows Platform (UWP) app. It is not hardware accelerated except to scale the 640x480 back buffer to the window size, which is done by UWP.

It was written following this tutorial.

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3D software renderer in C# and UWP with no hardware acceleration

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