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rpgmaker-linux - v1.1.0

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@bakustarver bakustarver released this 12 Aug 20:49
· 52 commits to main since this release
56c16f9

New

  • Added option to change the default location of the program. To change the path, write the path in the file $HOME/.config/defrpgmakerlinuxpath.txt

for example you change the default location of this program using this command or other text editor.

echo "/home/user/.rpgmakersdk" > "$HOME/.config/defrpgmakerlinuxpath.txt"
  • Added support for all games on the Godot engine (The program will detect the godot version of the Windows game and download from the official website linux SDK version of the same version as the game and create a linux port) (seems to work all games)

  • Tyranoexract executable was replaced to 64 bit. (Fixed bug)

  • Improved description of --help argument

  • Added options menus for mkxp and tyranobuilder.

  • Fixed some bugs.

  • Added function to install plugins for your games automatically rpgmaker mv/mz only (installation template in "$HOME/desktopapps/nwjs/nwjs/plugins-autoinstall/").

  • Now you can export the game rpgmaker mv/mz with the --exportthegame argument (the game will be exported to "$HOME/yourexportedgame"), the linux build will be complete and work on another pc without the need to install rpgmakermlinux-cicpoffs.

EGS_GodotEngine_TheGodotEngine_S1_2560x1440-44362dbc2924336fe280c96a8c1e2342-3925755647