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本格的なアプリの設計例を追加
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gottadiveintopython committed Oct 3, 2024
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108 changes: 108 additions & 0 deletions examples/06_full_blown_app_structure.py
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from typing import Unpack
from functools import partial

import pygame
import pygame.font
from pygame.colordict import THECOLORS as COLORS
import pygame.constants as C

import asyncpygame as apg
from asyncpygame.scene_switcher import SceneSwitcher, FadeTransition
from _uix.touch_indicator import touch_indicator
from _uix.anchor_layout import AnchorLayout
from _uix.ripple_button import RippleButton
from _uix.modal_dialog import ask_yes_no_question


async def main(**kwargs: Unpack[apg.CommonParams]):
pygame.init()
pygame.display.set_caption("<Your App Title>")
kwargs["draw_target"] = screen = pygame.display.set_mode((800, 600))

bgcolor = COLORS["black"]
r = kwargs["executor"].register
r(partial(screen.fill, bgcolor), priority=0)
r(pygame.display.flip, priority=0xFFFFFF00)
userdata = {
'font': pygame.font.SysFont(None, 60),
'bgcolor': bgcolor,
}
async with apg.open_nursery() as nursery:
nursery.start(confirm_before_quitting(priority=0xFFFFFD00, **kwargs))
nursery.start(touch_indicator(color="grey", priority=0xFFFFFE00, **kwargs))
nursery.start(SceneSwitcher().run(title_scene, priority=0xFFFFFC00, userdata=userdata, **kwargs))


async def confirm_before_quitting(*, priority, **kwargs: Unpack[apg.CommonParams]):
quit = partial(kwargs["sdlevent"].wait, C.QUIT, priority=priority, consume=True)
escape_key = partial(kwargs["sdlevent"].wait, C.KEYDOWN, priority=priority, filter=lambda e: e.key == C.K_ESCAPE, consume=True)
while True:
await apg.wait_any(quit(), escape_key())
if await ask_yes_no_question("Quit the app?", priority=priority, **kwargs):
apg.quit()


async def title_scene(*, scene_switcher, userdata, **kwargs: Unpack[apg.CommonParams]):
draw_target = kwargs["draw_target"]
target_rect = draw_target.get_rect()
font = userdata['font']
async with apg.open_nursery() as nursery:
AnchorLayout(
nursery,
font.render("<Your App Title>", True, "white", userdata["bgcolor"]).convert(draw_target),
target_rect.scale_by(1.0, 0.5).move_to(y=target_rect.y),
priority=0x100, **kwargs)
start_button = RippleButton(
nursery,
button_image := font.render("Start", True, "white").convert_alpha(),
button_image.get_rect(center=target_rect.scale_by(1.0, 0.5).move_to(bottom=target_rect.bottom).center).inflate(80, 80),
priority=0x100, **kwargs)
await start_button.to_be_clicked()
scene_switcher.switch_to(menu_scene, FadeTransition())
await apg.sleep_forever()


async def menu_scene(*, scene_switcher, userdata, **kwargs: Unpack[apg.CommonParams]):
draw_target = kwargs["draw_target"]
target_rect = draw_target.get_rect()
font = userdata['font']
async with apg.open_nursery() as nursery:
play_button = RippleButton(
nursery,
button_image := font.render("Play Game", True, "white").convert_alpha(),
button_image.get_rect(center=target_rect.scale_by(1.0, 0.5).move_to(y=target_rect.y).center).inflate(80, 80),
priority=0x100, **kwargs)
back_button = RippleButton(
nursery,
button_image := font.render("Back to Title", True, "white").convert_alpha(),
button_image.get_rect(center=target_rect.scale_by(1.0, 0.5).move_to(bottom=target_rect.bottom).center).inflate(80, 80),
priority=0x100, **kwargs)
tasks = await apg.wait_any(
play_button.to_be_clicked(),
back_button.to_be_clicked(),
)
next_scene = title_scene if tasks[1].finished else game_scene
scene_switcher.switch_to(next_scene, FadeTransition())
await apg.sleep_forever()


async def game_scene(*, scene_switcher, userdata, **kwargs: Unpack[apg.CommonParams]):
draw_target = kwargs["draw_target"]
target_rect = draw_target.get_rect()
font = userdata['font']
clock = kwargs["clock"]

image = font.render("Running...", True, "white", userdata["bgcolor"]).convert(draw_target)
dest = image.get_rect(center=target_rect.center)
with kwargs["executor"].register(partial(draw_target.blit, image, dest), priority=0x100):
async with clock.move_on_after(5000):
await clock.anim_attrs(dest, y=dest.y - 80, duration=400)
while True:
await clock.anim_attrs(dest, y=dest.y + 160, duration=800)
await clock.anim_attrs(dest, y=dest.y - 160, duration=800)
scene_switcher.switch_to(title_scene, FadeTransition())
await apg.sleep_forever()


if __name__ == "__main__":
apg.run(main)

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