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Releases: astrochili/defold-kinematic-walker

1.3.2

04 Feb 17:06
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Fixed

  • Changed the message id from contact_point to contact_point_info to avoid conflicts with Defold 1.6.4.

1.3.1

10 Oct 12:35
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Fixed

  • #14 Fixed the camera rotation following with a frame lag.

Added

  • Caching hash values.

1.3

10 Jun 16:12
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1.3
  • #8 Now it uses fixed_update() and has separated physics body.
  • Added the teleport message handling because now it's not possible to change the player position with go.set_position()
  • Moved capsule player example to the extension as the dummy.collection to quickly place it on the scene and enjoy.
  • #9 Fixed trigger_response message forwarding.
  • #4 Added level dropout trigger to the example.

1.2

30 Jul 06:51
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1.2
  • Fixed the ability to external updating the position of the game object (teleporting, restarting).

1.1

29 Jul 19:31
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1.1
  • Fixed the assertion when the collision_crouching or eyes urls don't exist.
  • Removed walker_collision_group and world_collision_group properties. Now the walker collision group is detected automatically, the world collision group is provided with collision_mask message to support multiple masks.
  • Added the collision_mask message to notify the walker about the collision mask with array of collision groups.
  • Added the eyes_switching toggle.
  • Renamed the eyes_position_url to eyes.
  • Changed a default value of is_crouching_allowed to false.

1.0

25 Jun 14:11
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1.0

Initial release