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We implemented different autonomous vehicle (AV) interfaces in virtual reality (VR) using Unity (C#) to understand older adults' design needs while interacting with AVs as passengers. We created five proof-of-concept prototypes in a VR environment using the Unity3D game engine, which can be tested using the Oculus Quest headset.

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ashzavin/Autonomous-Vehicle---Older-Passenger-Interaction

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Autonomous-Vehicle--Passenger-Interfaces

We implemented a total of five scenes in the Unity 3D game engine for this project. If we map a passenger’s journey in an AV, there can be three stages- 1) entering the vehicle, 2) engagement while driving, and 3) exiting the vehicle after arriving at the destination. For our evaluation, we implemented a total of five sequential scenarios where the first one simulates the interaction while entering the vehicle, the middle three scenarios demonstrate different interactions after riding inside the vehicle in three driving conditions (regular traffic, heavy traffic, and extreme weather), and the last one presents the scene related to the destination arrival. C# programming language has been used to control different objects of the unity scenes.

This repository only contains the C# code files for the project. Necessary assets and the full Unity project will be shared upon request. A research work of this project can be found here: https://www.researchgate.net/publication/372243491_Designing_Inclusive_Interaction_with_Autonomous_Vehicles_for_Older_Passengers

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We implemented different autonomous vehicle (AV) interfaces in virtual reality (VR) using Unity (C#) to understand older adults' design needs while interacting with AVs as passengers. We created five proof-of-concept prototypes in a VR environment using the Unity3D game engine, which can be tested using the Oculus Quest headset.

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