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Merge pull request #296 from animate1978/dev
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MB-Lab 1.7.8 dev merge to master
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animate1978 authored Aug 2, 2020
2 parents e3a0c1f + 6e5979f commit a668937
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3 changes: 2 additions & 1 deletion .gitignore
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.idea/workspace.xml
Runblender.bat.lnk
.idea/inspectionProfiles/Project_Default.xml
/mb-lab_updater/MB-Lab_updater_status.json
/mb-lab_282_updater
/.vscode/settings.json
/.vscode/launch.json
/.vscode
37 changes: 37 additions & 0 deletions CHANGELOG.md
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All changes will be documented here

# MB-Lab 1.7.8

## Added

- MB-Dev Character Development Framework introduced
- Hair Engine now adds hair shaders to Cycles and EEVEE

## Changed

- MBLabSkin2 uses Principled BSDF yet again
- Removed SSS scale group, replaced with Vector Math node
- Bump map added, Thickness map removed
- Modified skin oil maps
- Eyelash shader now has bump and gloss
- ExpressionEngine class now in it's own file
- Blush map converted to grayscale
- Modified Albedo maps
- Bump maps now 4k resolution
- Modified Freckle masks
- Modified Material Engine
- Changed lighting code
- MB-Lab has new version numbering scheme. Last number for dev purposes
- Sliders are now highlighted
- GUI update
- MBLab Pupil use Diffuse Node instead of Emission
- SSS Radius changed to more accurate values
- Freckles now include two colors

## Bug Fixes

- Poses don't show when user selects IK model
- Preserve Phenotype random function code fix
- Typo: Hands_Lenght, fixed in transformation and measurements JSON
- Typo: Various names in transformation files fixed
- Hair Dynamics bug fix for Nvidia GPU cards

# MB-Lab 1.7.7

## Added
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- Human Rotation Limits added
- New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
- New options to do more precise fitting by turning off some normally useful smoothing passes.
- New option in Preferences to remove censors

## Changed

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47 changes: 29 additions & 18 deletions README.md
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This fork is an attempt to keep this addon going forward as the original author is no longer developing ManuelBastioniLAB

# MB-Lab 1.7.7
# MB-Lab 1.7.8

## Added

- Hair System added
- Human Rotation Limits added
- New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
- New options to do more precise fitting by turning off some normally useful smoothing passes.
- MB-Dev Character Development Framework introduced
- Hair Engine now adds hair shaders to Cycles and EEVEE

## Changed

- Afro Female now the default character on startup
- Updated GUI
- Removed Docs from project directory to it's own repository
- MBLabSkin2 uses Principled BSDF yet again
- Removed SSS scale group, replaced with Vector Math node
- Bump map added, Thickness map removed
- Modified skin oil maps
- Eyelash shader now has bump and gloss
- ExpressionEngine class now in it's own file
- Blush map converted to grayscale
- Modified Albedo maps
- Bump maps now 4k resolution
- Modified Freckle masks
- Modified Material Engine
- Changed lighting code
- MB-Lab has new version numbering scheme. Last number for dev purposes
- Sliders are now highlighted
- GUI update
- MBLab Pupil use Diffuse Node instead of Emission
- SSS Radius changed to more accurate values
- Freckles now include two colors

## Bug Fixes

- Certain bones have to be precisely aligned to the rotation of a specific other bone, which required new code.
- Stretch to has to be applied to the muscle bones while fitting.
- B-Bone handles and certain constraints have to be fixed in the library file via a script.
- Fixed fitting of meshes that are very close to the skin.
- Replaced obj.hide_select = False with obj.hide_set(False) fixing Age update bug.
- Minor GUI edits to fix drawing issues.
- Fixed Bump and Displacement issues in MBLab_Skin2
- Fixed IK and IK/Muscle bugs
- Poses don't show when user selects IK model
- Preserve Phenotype random function code fix
- Typo: Hands_Lenght, fixed in transformation and measurements JSON
- Typo: Various names in transformation files fixed
- Hair Dynamics bug fix for Nvidia GPU cards

## Known Issues

- MB-Dev tools may contain bugs that are unknown at this time

## ManuelBastioniLAB 1.6.1a

We are including this for historical purposes as the website, videos and social media accounts are offline.

The version 1.6.1a of ManuelbastioniLAB, the free and open source character editor for Blender, ~~is still available for download at http://www.manuelbastioni.com~~
Direct download: [manuelbastionilab_161a.zip](https://github.com/NumesSanguis/FACSvatar/releases/download/v0.3.4-alpha-release/manuelbastionilab_161a.zip)
The version 1.6.1a of ManuelbastioniLAB, the free and open source character editor for Blender, is still available for download at Direct download: [manuelbastionilab_161a.zip](https://github.com/NumesSanguis/FACSvatar/releases/download/v0.3.4-alpha-release/manuelbastionilab_161a.zip)
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