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Updated Docs for Version 1.7.4
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animate1978 committed Apr 18, 2019
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2 changes: 1 addition & 1 deletion __init__.py
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bl_info = {
"name": "MB-Lab",
"author": "Manuel Bastioni, MB-Lab Community",
"version": (1, 7, 3),
"version": (1, 7, 4),
"blender": (2, 80, 0),
"location": "View3D > Tools > MB-Lab",
"description": "A complete lab for character creation",
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4 changes: 2 additions & 2 deletions docs/new_features.rst
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Expand Up @@ -5,15 +5,15 @@ Version 1.7.4

Shaders for this version have been re-worked from the ground up to try to achieve a realistic look as much as possible.

The skin shader has dropped the Principled BSDF node in favor of a new custom skin shader .
The skin shader has dropped the Principled BSDF node in favor of a new custom node network.

Procedural veins have been added. The visibility of the veins are controlled by a slider in the skin editor.

The eyes have become completely procedural in this version, which allows a greater range of color for the iris than before.

Eye vein visiblity is controlled with a slider.


The lighting setup has been changed to a three point arrangment using Area lights now.



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16 changes: 16 additions & 0 deletions docs/updates.rst
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Updates
=======

============
MB-Lab 1.7.4
============

* New Procedural Eye shaders
* New Texture Mask for freckles
* Deleted Principled BSDF shader networks for custom surface shaders
* Minor GUI edits
* Edited Bump and Albedo texture maps
* Changed scaling of sub dermal map
* Updated Material Engine code for texture masks
* Added bug warning to Muscle checkbox
* When transferring weights for proxying, check the vertex is in the group
* Changed lighting setup using Area lights
* Set lighting setup default to False, fixing a minor startup bug

==============
MB-Lab 1.7.3
==============
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