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angcyo edited this page Jul 22, 2022
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默认角标
属于关闭状态.
可以通过tab_draw_badge
属性激活角标.
<attr name="tab_draw_badge" format="boolean" />
简单的设置角标可以通过以下2个方法:
fun updateTabBadge(index: Int, badgeText: String?)
fun updateTabBadge(index: Int, badgeConfig: TabBadgeConfig) //1.4.0 之后已移除此方法
# 1.4.0新增
fun updateTabBadge(index: Int, config: TabBadgeConfig.() -> Unit)
/**角标绘制参数配置*/
data class TabBadgeConfig(
/**角标的文本(默认居中绘制文本,暂不支持修改), 空字符串会绘制成小圆点
* null 不绘制角标
* "" 空字符绘制圆点
* 其他 正常绘制
* */
var badgeText: String? = null,
var badgeGravity: Int = Gravity.CENTER,
/**角标背景颜色*/
var badgeSolidColor: Int = Color.RED,
/**角标文本颜色*/
var badgeTextColor: Int = Color.WHITE
)
为了降低使用难度, 只提供了简单的角标配置api, 如果想要更多控制项, 可以重写onTabBadgeConfig
属性.
将可以控制所有角标属性
.
/**重力*/
var badgeGravity: Int = Gravity.CENTER //Gravity.TOP or Gravity.RIGHT
/**角标文本颜色*/
var badgeTextColor = Color.WHITE
/**角标的文本, 空字符串会绘制成小圆点, null表示不绘制*/
var badgeText: String? = "99+"
/**圆点状态时的半径大小*/
var badgeCircleRadius = 4 * dpi
/**额外偏移距离, 会根据[Gravity]自动取负值*/
var badgeOffsetX: Int = 0
var badgeOffsetY: Int = 0
/**圆点状态时无效*/
var badgePaddingLeft = 0
var badgePaddingRight = 0
var badgePaddingTop = 0
var badgePaddingBottom = 0
onTabBadgeConfig = { child, tabBadge, index ->
tabBadge.badgeOffsetX = 10 * dpi
tabBadge.badgeOffsetY = 4 * dpi
when (index) {
1 -> {
tabBadge.badgeGravity = Gravity.LEFT or Gravity.TOP
tabBadge.badgeText = "9"
tabBadge.badgeOffsetX = 10 * dpi
tabBadge.badgeOffsetY = 4 * dpi
}
2 -> {
tabBadge.badgeGravity = Gravity.RIGHT or Gravity.TOP
tabBadge.badgeText = "99"
}
3 -> {
tabBadge.badgeGravity = Gravity.RIGHT or Gravity.BOTTOM
tabBadge.badgeText = "99+"
}
4 -> {
tabBadge.badgeGravity = Gravity.LEFT or Gravity.BOTTOM
tabBadge.badgeText = "999+"
}
else -> {
tabBadge.badgeGravity = Gravity.CENTER
tabBadge.badgeText = ""
tabBadge.badgeOffsetX = child.measuredWidth / 2 - 20 * dpi
tabBadge.badgeOffsetY = -child.measuredHeight / 2 + 12 * dpi
}
}
tabBadge.gradientSolidColor = when (index) {
1 -> Color.BLUE
2 -> Color.GREEN
3 -> Color.RED
4 -> Color.RED
else -> if (tabBadge.gradientSolidColor == -1) randomColor() else tabBadge.gradientSolidColor
}
tabBadge.updateOriginDrawable()
}
1.4.0之后
updateTabBadge(0) {
badgeText = ""
badgeSolidColor = randomColor()
badgeGravity = Gravity.RIGHT or Gravity.TOP
badgeOffsetX = 10 * dpi
badgeOffsetY = 2 * dpi
}
updateTabBadge(1) {
badgeText = "9"
badgeSolidColor = randomColor()
badgeGravity = Gravity.CENTER
badgeOffsetX = 20 * dpi
badgeOffsetY = -6 * dpi
}
updateTabBadge(2) {
badgeText = "99+"
badgeSolidColor = randomColor()
badgeGravity = Gravity.CENTER
badgeOffsetX = 10 * dpi
badgeOffsetY = -8 * dpi
badgeTextSize = 9 * dp
}
更多示例, 请查看源码.