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Merge pull request #62 from jprincipesalazar/jprincipesalazar-patch-2
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Jprincipesalazar patch 2
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dylanlorenz committed Dec 8, 2023
2 parents ddf9d5e + de69684 commit 0884a68
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11 changes: 6 additions & 5 deletions index.html
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Expand Up @@ -96,7 +96,7 @@ <h2>What kind of cable are you looking for?</h2>
<ol type="A">
<li><a href="#parallel_data">Parallel Data</a>
<ol type="1">
<li><a href="#pata">PATA</a></li>
<li><a href="#pata">PATA (IDE)</a></li>
<li><a href="#parallel_scsi">Parallel SCSI</a></li>
<li><a href="#parallel_port">IEEE 1284 "Parallel Port"</a></li>
</ol>
Expand Down Expand Up @@ -278,7 +278,7 @@ <h3><a href="pinouts.html#scart">Composite SCART</a></h3>
<!-- start Component YPbPr cables -->
<div class="well">
<h4 id="component_ypbpr">Component Y′P<sub>B</sub>P<sub>R</sub></h4>
<p>Y′P<sub>B</sub>P<sub>R</sub> signal is often referred to, imprecisely, simply as "component" video, although there are actually several standards of component video (any signal standard that splits video information into multiple channels is component, including S-Video and the multiple RGB standards). In Y′P<sub>B</sub>P<sub>R</sub>, the video signal is split into three channels: Y (containing luminance and sync), P<sub>B</sub> (the difference between blue and luma), and P<sub>R</sub> (the difference between red and luma). The remaining (green) chrominance information is derived from the relationship between these three signals. Y′P<sub>B</sub>P<sub>R</sub> cables are sometimes referred to as "yipper" cables and are connectors are usually color-coded (Y&nbsp;=&nbsp;green, P<sub>B</sub>&nbsp;=&nbsp;blue, P<sub>R</sub>&nbsp;=&nbsp;red); however Y′P<sub>B</sub>P<sub>R</sub> cables are fundamentally wired the same as composite cables and can be used interchangeably as long as the corresponding ports are properly connected.</p>
<p>Y′P<sub>B</sub>P<sub>R</sub> signal is often referred to, imprecisely, simply as "component" video, although there are actually several standards of component video (any signal standard that splits video information into multiple channels is component, including S-Video and the multiple RGB standards). In Y′P<sub>B</sub>P<sub>R</sub>, the video signal is split into three channels: Y (containing luminance and sync), P<sub>B</sub> (the difference between blue and luma), and P<sub>R</sub> (the difference between red and luma). The remaining (green) chrominance information is derived from the relationship between these three signals. Y′P<sub>B</sub>P<sub>R</sub> cables are sometimes referred to as "yipper" cables and are connectors are usually color-coded (Y&nbsp;=&nbsp;green, P<sub>B</sub>&nbsp;=&nbsp;blue, P<sub>R</sub>&nbsp;=&nbsp;red); however, Y′P<sub>B</sub>P<sub>R</sub> cables are fundamentally wired the same as composite cables and can be used interchangeably as long as the corresponding ports are properly connected.</p>
<p><b>Introduced:</b>unknown</p>
<p><b>Max resolution:</b> High Definition (up to 1080p)</p>
<p><b>Connectors:</b></p>
Expand Down Expand Up @@ -647,7 +647,7 @@ <h3>SDI Video Patch (MUSA)</h3>
<!-- start Firewire protocol cables -->
<div class="well">
<h4 id="firewire_video">FireWire</h4>
<p>IEEE 1394, referred to as "FireWire," was developed by Apple as an interface for high-speed data transfer. However the FireWire interface was also employed by digital cameras recording to tape media with the DV (Digital Video) protocol (e.g. MiniDV, DVCAM, DVCPRO). Some camcorders were also able to directly output a DV signal to a digital video recorder or computer via a FireWire cable/interface. When used with digital video, the FireWire interface operates at a slower data rate than in most of its data transfer applications.</p>
<p>IEEE 1394, referred to as "FireWire," was developed by Apple as an interface for high-speed data transfer. However, the FireWire interface was also employed by digital cameras recording to tape media with the DV (Digital Video) protocol (e.g. MiniDV, DVCAM, DVCPRO). Some camcorders were also able to directly output a DV signal to a digital video recorder or computer via a FireWire cable/interface. When used with digital video, the FireWire interface operates at a slower data rate than in most of its data transfer applications.</p>
<p><b>Introduced: </b>1994</p>
<p><b>Max resolution:</b> Standard Definition, 100 Mb/s</p>
<p><b>Connectors:</b></p>
Expand Down Expand Up @@ -962,6 +962,7 @@ <h4 id="balanced_analog">Balanced Analog Audio</h4>
<p>Balanced coaxial audio cables contain three wires: "earth" (electrical ground), "hot" (positive audio signal), and "cold" (negative audio signal). The audio signal is transferred on both the hot and cold lines, but the voltage in the cold line is inverted (i.e. signal is negative when the hot line's is positive, and vice versa). When the cable is plugged into an input, the hot and cold signals are mixed together, but the cold signal is also inverted again. This has the effect of strengthening the original, recorded audio signal (doubling the number of wires it was carried on) while also canceling out the signal of any unintentional noise in the signal picked up as the audio traveled over the cable. (Since that noise was essentially "recorded" positively on to both the hot and cold lines, flipping the polarity of the cold line at input gives you exact opposite noise signals, which cancel each other out.)</p>
<p>Reducing analog audio noise is an issue primarily with longer cables, or in professional/broadcast or preservation environments, where the absolute integrity of the audio signal is more highly valued than on consumer equipment.</p>
<p><b>Connectors:</b></p>
<p>There are A-gauge connections and B-gauge connections (rounded tip). B-gauge is often used for patch cable connection. A-gauge and B-gauge connections should only be used in corresponding jacks.</p>

<!-- Balanced 1/4" TRS jack (mono) -->
<span data-toggle="modal" data-target="#1-4_trs_mono"><button type="button" class="btn btn-default"><img src="images/Audio/1-4-TRS_cork.jpg" class="img-responsive" style="max-height:100px; width:auto;">1/4″ TRS jack (mono)</button></span>
Expand Down Expand Up @@ -1419,7 +1420,7 @@ <h4 id="pata">PATA (IDE)</h4>
<p><b>Connectors and ports:</b></p>

<!-- PATA 40-pin ribbon -->
<span data-toggle="modal" data-target="#pata_40-pin"><button type="button" class="btn btn-default"><img src="images/Data/pata_40-pin_cork.jpg" class="img-responsive" style="max-height:100px; width:auto;">40-pin</button></span>
<span data-toggle="modal" data-target="#pata_40-pin"><button type="button" class="btn btn-default"><img src="images/Data/pata_40-pin_bottle.jpg" class="img-responsive" style="max-height:100px; width:auto;">40-pin</button></span>
<div id="pata_40-pin" class="modal fade" tabindex="-1" role="dialog">
<div class="modal-dialog modal-lg">
<div class="modal-content">
Expand Down Expand Up @@ -2095,7 +2096,7 @@ <h3><a href="pinouts.html#usb-3.0">USB 3.0 Type B</a></h3>
<img src="images/Data/USB3_typeB_cork.jpg" data-toggle="tooltip" data-placement="bottom" title="http://www.datapro.net/images/usb_3_b.jpg">
<img src="images/Data/USB3_typeB_bottle.jpg" data-toggle="tooltip" data-placement="bottom" title="https://hsto.org/getpro/habr/post_images/c40/af2/062/c40af20620352d5a35b1cadb413bc739.jpg">
</div>
<p>A boxy connection similar in appearance to USB 2.0 Type B, but not physically compatible with its preceding equivalent (unlike Type A). Therefore cables with a USB 3.0 Type B connector are not compatible with devices with a USB 2.0 Type B port; however devices with a USB 3.0 Type B port <b>will</b> accept USB 2.0 Type B cables. Usually colored blue.</p>
<p>A boxy connection similar in appearance to USB 2.0 Type B, but not physically compatible with its preceding equivalent (unlike Type A). Therefore cables with a USB 3.0 Type B connector are not compatible with devices with a USB 2.0 Type B port; however, devices with a USB 3.0 Type B port <b>will</b> accept USB 2.0 Type B cables. Usually colored blue.</p>
</div>
</div>
</div>
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