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A simple, fluent discriminated union of an error or a result.

dotnet add package ErrorOr

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Getting Started πŸƒ

Replace throwing exceptions with ErrorOr<T>

This πŸ‘‡

public float Divide(int a, int b)
{
    if (b == 0)
    {
        throw new Exception("Cannot divide by zero");
    }

    return a / b;
}

try
{
    var result = Divide(4, 2);
    Console.WriteLine(result * 2); // 4
}
catch (Exception e)
{
    Console.WriteLine(e.Message);
    return;
}

Turns into this πŸ‘‡

public ErrorOr<float> Divide(int a, int b)
{
    if (b == 0)
    {
        return Error.Unexpected(description: "Cannot divide by zero");
    }

    return a / b;
}

var result = Divide(4, 2);

if (result.IsError)
{
    Console.WriteLine(result.FirstError.Description);
    return;
}

Console.WriteLine(result.Value * 2); // 4

Or, using Then/Else and Switch/Match, you can do this πŸ‘‡

Divide(4, 2)
    .Then(val => val * 2)
    .SwitchFirst(
        onValue: Console.WriteLine, // 4
        onFirstError: error => Console.WriteLine(error.Description));

Support For Multiple Errors

Internally, the ErrorOr object has a list of Errors, so if you have multiple errors, you don't need to compromise and have only the first one.

public class User(string _name)
{
    public static ErrorOr<User> Create(string name)
    {
        List<Error> errors = [];

        if (name.Length < 2)
        {
            errors.Add(Error.Validation(description: "Name is too short"));
        }

        if (name.Length > 100)
        {
            errors.Add(Error.Validation(description: "Name is too long"));
        }

        if (string.IsNullOrWhiteSpace(name))
        {
            errors.Add(Error.Validation(description: "Name cannot be empty or whitespace only"));
        }

        if (errors.Count > 0)
        {
            return errors;
        }

        return new User(name);
    }
}

Various Functional Methods and Extension Methods

The ErrorOr object has a variety of methods that allow you to work with it in a functional way.

This allows you to chain methods together, and handle the result in a clean and concise way.

Real world example

return await _userRepository.GetByIdAsync(id)
    .Then(user => user.IncrementAge()
        .Then(success => user)
        .Else(errors => Error.Unexpected("Not expected to fail")))
    .FailIf(user => !user.IsOverAge(18), UserErrors.UnderAge)
    .ThenDo(user => _logger.LogInformation($"User {user.Id} incremented age to {user.Age}"))
    .ThenAsync(user => _userRepository.UpdateAsync(user))
    .Match(
        _ => NoContent(),
        errors => errors.ToActionResult());

Simple Example with intermediate steps

No Failure

ErrorOr<string> foo = await "2".ToErrorOr()
    .Then(int.Parse) // 2
    .FailIf(val => val > 2, Error.Validation(description: $"{val} is too big") // 2
    .ThenDoAsync(Task.Delay) // Sleep for 2 milliseconds
    .ThenDo(val => Console.WriteLine($"Finished waiting {val} milliseconds.")) // Finished waiting 2 milliseconds.
    .ThenAsync(val => Task.FromResult(val * 2)) // 4
    .Then(val => $"The result is {val}") // "The result is 4"
    .Else(errors => Error.Unexpected(description: "Yikes")) // "The result is 4"
    .MatchFirst(
        value => value, // "The result is 4"
        firstError => $"An error occurred: {firstError.Description}");

Failure

ErrorOr<string> foo = await "5".ToErrorOr()
    .Then(int.Parse) // 5
    .FailIf(val => val > 2, Error.Validation(description: $"{val} is too big") // Error.Validation()
    .ThenDoAsync(Task.Delay) // Error.Validation()
    .ThenDo(val => Console.WriteLine($"Finished waiting {val} milliseconds.")) // Error.Validation()
    .ThenAsync(val => Task.FromResult(val * 2)) // Error.Validation()
    .Then(val => $"The result is {val}") // Error.Validation()
    .Else(errors => Error.Unexpected(description: "Yikes")) // Error.Unexpected()
    .MatchFirst(
        value => value,
        firstError => $"An error occurred: {firstError.Description}"); // An error occurred: Yikes

Creating an ErrorOr instance

Using implicit conversion

There are implicit converters from TResult, Error, List<Error> to ErrorOr<TResult>

ErrorOr<int> result = 5;
ErrorOr<int> result = Error.Unexpected();
ErrorOr<int> result = [Error.Validation(), Error.Validation()];
public ErrorOr<int> IntToErrorOr()
{
    return 5;
}
public ErrorOr<int> SingleErrorToErrorOr()
{
    return Error.Unexpected();
}
public ErrorOr<int> MultipleErrorsToErrorOr()
{
    return [
        Error.Validation(description: "Invalid Name"),
        Error.Validation(description: "Invalid Last Name")
    ];
}

Using The ErrorOrFactory

ErrorOr<int> result = ErrorOrFactory.From(5);
ErrorOr<int> result = ErrorOrFactory.From<int>(Error.Unexpected());
ErrorOr<int> result = ErrorOrFactory.From<int>([Error.Validation(), Error.Validation()]);
public ErrorOr<int> GetValue()
{
    return ErrorOrFactory.From(5);
}
public ErrorOr<int> SingleErrorToErrorOr()
{
    return ErrorOrFactory.From<int>(Error.Unexpected());
}
public ErrorOr<int> MultipleErrorsToErrorOr()
{
    return ErrorOrFactory.From([
        Error.Validation(description: "Invalid Name"),
        Error.Validation(description: "Invalid Last Name")
    ]);
}

Using The ToErrorOr Extension Method

ErrorOr<int> result = 5.ToErrorOr();
ErrorOr<int> result = Error.Unexpected().ToErrorOr<int>();
ErrorOr<int> result = new[] { Error.Validation(), Error.Validation() }.ToErrorOr<int>();

Properties

IsError

ErrorOr<int> result = User.Create();

if (result.IsError)
{
    // the result contains one or more errors
}

Value

ErrorOr<int> result = User.Create();

if (!result.IsError) // the result contains a value
{
    Console.WriteLine(result.Value);
}

Errors

ErrorOr<int> result = User.Create();

if (result.IsError)
{
    result.Errors // contains the list of errors that occurred
        .ForEach(error => Console.WriteLine(error.Description));
}

FirstError

ErrorOr<int> result = User.Create();

if (result.IsError)
{
    var firstError = result.FirstError; // only the first error that occurred
    Console.WriteLine(firstError == result.Errors[0]); // true
}

ErrorsOrEmptyList

ErrorOr<int> result = User.Create();

if (result.IsError)
{
    result.ErrorsOrEmptyList // List<Error> { /* one or more errors */  }
    return;
}

result.ErrorsOrEmptyList // List<Error> { }

Methods

Match

The Match method receives two functions, onValue and onError, onValue will be invoked if the result is success, and onError is invoked if the result is an error.

Match

string foo = result.Match(
    value => value,
    errors => $"{errors.Count} errors occurred.");

MatchAsync

string foo = await result.MatchAsync(
    value => Task.FromResult(value),
    errors => Task.FromResult($"{errors.Count} errors occurred."));

MatchFirst

The MatchFirst method receives two functions, onValue and onError, onValue will be invoked if the result is success, and onError is invoked if the result is an error.

Unlike Match, if the state is error, MatchFirst's onError function receives only the first error that occurred, not the entire list of errors.

string foo = result.MatchFirst(
    value => value,
    firstError => firstError.Description);

MatchFirstAsync

string foo = await result.MatchFirstAsync(
    value => Task.FromResult(value),
    firstError => Task.FromResult(firstError.Description));

Switch

The Switch method receives two actions, onValue and onError, onValue will be invoked if the result is success, and onError is invoked if the result is an error.

Switch

result.Switch(
    value => Console.WriteLine(value),
    errors => Console.WriteLine($"{errors.Count} errors occurred."));

SwitchAsync

await result.SwitchAsync(
    value => { Console.WriteLine(value); return Task.CompletedTask; },
    errors => { Console.WriteLine($"{errors.Count} errors occurred."); return Task.CompletedTask; });

SwitchFirst

The SwitchFirst method receives two actions, onValue and onError, onValue will be invoked if the result is success, and onError is invoked if the result is an error.

Unlike Switch, if the state is error, SwitchFirst's onError function receives only the first error that occurred, not the entire list of errors.

result.SwitchFirst(
    value => Console.WriteLine(value),
    firstError => Console.WriteLine(firstError.Description));

SwitchFirstAsync

await result.SwitchFirstAsync(
    value => { Console.WriteLine(value); return Task.CompletedTask; },
    firstError => { Console.WriteLine(firstError.Description); return Task.CompletedTask; });

Then

Then

Then receives a function, and invokes it only if the result is not an error.

ErrorOr<int> foo = result
    .Then(val => val * 2);

Multiple Then methods can be chained together.

ErrorOr<string> foo = result
    .Then(val => val * 2)
    .Then(val => $"The result is {val}");

If any of the methods return an error, the chain will break and the errors will be returned.

ErrorOr<int> Foo() => Error.Unexpected();

ErrorOr<string> foo = result
    .Then(val => val * 2)
    .Then(_ => GetAnError())
    .Then(val => $"The result is {val}") // this function will not be invoked
    .Then(val => $"The result is {val}"); // this function will not be invoked

ThenAsync

ThenAsync receives an asynchronous function, and invokes it only if the result is not an error.

ErrorOr<string> foo = await result
    .ThenAsync(val => DoSomethingAsync(val))
    .ThenAsync(val => DoSomethingElseAsync($"The result is {val}"));

ThenDo and ThenDoAsync

ThenDo and ThenDoAsync are similar to Then and ThenAsync, but instead of invoking a function that returns a value, they invoke an action.

ErrorOr<string> foo = result
    .ThenDo(val => Console.WriteLine(val))
    .ThenDo(val => Console.WriteLine($"The result is {val}"));
ErrorOr<string> foo = await result
    .ThenDoAsync(val => Task.Delay(val))
    .ThenDo(val => Console.WriteLine($"Finsihed waiting {val} seconds."))
    .ThenDoAsync(val => Task.FromResult(val * 2))
    .ThenDo(val => $"The result is {val}");

Mixing Then, ThenDo, ThenAsync, ThenDoAsync

You can mix and match Then, ThenDo, ThenAsync, ThenDoAsync methods.

ErrorOr<string> foo = await result
    .ThenDoAsync(val => Task.Delay(val))
    .Then(val => val * 2)
    .ThenAsync(val => DoSomethingAsync(val))
    .ThenDo(val => Console.WriteLine($"Finsihed waiting {val} seconds."))
    .ThenAsync(val => Task.FromResult(val * 2))
    .Then(val => $"The result is {val}");

FailIf

FailIf receives a predicate and an error. If the predicate is true, FailIf will return the error. Otherwise, it will return the value of the result.

ErrorOr<int> foo = result
    .FailIf(val => val > 2, Error.Validation(description: $"{val} is too big"));

Once an error is returned, the chain will break and the error will be returned.

var result = "2".ToErrorOr()
    .Then(int.Parse) // 2
    .FailIf(val => val > 1, Error.Validation(description: $"{val} is too big") // validation error
    .Then(num => num * 2) // this function will not be invoked
    .Then(num => num * 2) // this function will not be invoked

Else

Else receives a value or a function. If the result is an error, Else will return the value or invoke the function. Otherwise, it will return the value of the result.

Else

ErrorOr<string> foo = result
    .Else("fallback value");
ErrorOr<string> foo = result
    .Else(errors => $"{errors.Count} errors occurred.");

ElseAsync

ErrorOr<string> foo = await result
    .ElseAsync(Task.FromResult("fallback value"));
ErrorOr<string> foo = await result
    .ElseAsync(errors => Task.FromResult($"{errors.Count} errors occurred."));

Mixing Features (Then, FailIf, Else, Switch, Match)

You can mix Then, FailIf, Else, Switch and Match methods together.

ErrorOr<string> foo = await result
    .ThenDoAsync(val => Task.Delay(val))
    .FailIf(val => val > 2, Error.Validation(description: $"{val} is too big"))
    .ThenDo(val => Console.WriteLine($"Finished waiting {val} seconds."))
    .ThenAsync(val => Task.FromResult(val * 2))
    .Then(val => $"The result is {val}")
    .Else(errors => Error.Unexpected())
    .MatchFirst(
        value => value,
        firstError => $"An error occurred: {firstError.Description}");

Error Types

Each Error instance has a Type property, which is an enum value that represents the type of the error.

Built in error types

The following error types are built in:

public enum ErrorType
{
    Failure,
    Unexpected,
    Validation,
    Conflict,
    NotFound,
    Unauthorized,
    Forbidden,
}

Each error type has a static method that creates an error of that type. For example:

var error = Error.NotFound();

optionally, you can pass a code, description and metadata to the error:

var error = Error.Unexpected(
    code: "User.ShouldNeverHappen",
    description: "A user error that should never happen",
    metadata: new Dictionary<string, object>
    {
        { "user", user },
    });

The ErrorType enum is a good way to categorize errors.

Custom error types

You can create your own error types if you would like to categorize your errors differently.

A custom error type can be created with the Custom static method

public static class MyErrorTypes
{
    const int ShouldNeverHappen = 12;
}

var error = Error.Custom(
    type: MyErrorTypes.ShouldNeverHappen,
    code: "User.ShouldNeverHappen",
    description: "A user error that should never happen");

You can use the Error.NumericType method to retrieve the numeric type of the error.

var errorMessage = Error.NumericType switch
{
    MyErrorType.ShouldNeverHappen => "Consider replacing dev team",
    _ => "An unknown error occurred.",
};

Built in result types (Result.Success, ..)

There are a few built in result types:

ErrorOr<Success> result = Result.Success;
ErrorOr<Created> result = Result.Created;
ErrorOr<Updated> result = Result.Updated;
ErrorOr<Deleted> result = Result.Deleted;

Which can be used as following

ErrorOr<Deleted> DeleteUser(Guid id)
{
    var user = await _userRepository.GetByIdAsync(id);
    if (user is null)
    {
        return Error.NotFound(description: "User not found.");
    }

    await _userRepository.DeleteAsync(user);
    return Result.Deleted;
}

Organizing Errors

A nice approach, is creating a static class with the expected errors. For example:

public static partial class DivisionErrors
{
    public static Error CannotDivideByZero = Error.Unexpected(
        code: "Division.CannotDivideByZero",
        description: "Cannot divide by zero.");
}

Which can later be used as following πŸ‘‡

public ErrorOr<float> Divide(int a, int b)
{
    if (b == 0)
    {
        return DivisionErrors.CannotDivideByZero;
    }

    return a / b;
}

Mediator + FluentValidation + ErrorOr 🀝

A common approach when using MediatR is to use FluentValidation to validate the request before it reaches the handler.

Usually, the validation is done using a Behavior that throws an exception if the request is invalid.

Using ErrorOr, we can create a Behavior that returns an error instead of throwing an exception.

This plays nicely when the project uses ErrorOr, as the layer invoking the Mediator, similar to other components in the project, simply receives an ErrorOr and can handle it accordingly.

Here is an example of a Behavior that validates the request and returns an error if it's invalid πŸ‘‡

public class ValidationBehavior<TRequest, TResponse>(IValidator<TRequest>? validator = null)
    : IPipelineBehavior<TRequest, TResponse>
        where TRequest : IRequest<TResponse>
        where TResponse : IErrorOr
{
    private readonly IValidator<TRequest>? _validator = validator;

    public async Task<TResponse> Handle(
        TRequest request,
        RequestHandlerDelegate<TResponse> next,
        CancellationToken cancellationToken)
    {
        if (_validator is null)
        {
            return await next();
        }

        var validationResult = await _validator.ValidateAsync(request, cancellationToken);

        if (validationResult.IsValid)
        {
            return await next();
        }

        var errors = validationResult.Errors
            .ConvertAll(error => Error.Validation(
                code: error.PropertyName,
                description: error.ErrorMessage));

        return (dynamic)errors;
    }
}

Contribution 🀲

If you have any questions, comments, or suggestions, please open an issue or create a pull request πŸ™‚

Credits πŸ™

  • OneOf - An awesome library which provides F# style discriminated unions behavior for C#

License πŸͺͺ

This project is licensed under the terms of the MIT license.