In-game user interface of alt:V multiplayer.
Event | Arguments | Description |
---|---|---|
connection:idle |
Close connection UI | |
connection:setServer |
serverName: string |
Set target joining server name |
connection:setCacheKeys |
resourceCacheKey?: string, dataCacheKey?: string |
Set current server cache keys |
connection:connecting |
serverName?: string |
Set "Connecting to the server" stage (indeterminate progress bar). |
connection:joining |
Set "Joining the game" stage (indeterminate progress bar). | |
connection:startingResources |
Set "Starting resources" stage (indeterminate progress bar). | |
connection:reloadingGameMap |
Set "Reloading game map" stage (indeterminate progress bar). | |
connection:preloadingMods |
Set "Preloading mods" stage (indeterminate progress bar). | |
connection:startingGame |
progress: number, progressTotal: number |
Set "Starting the game" stage |
connection:downloadingResources |
bytesDownloaded: number, bytesTotal: number, speed?: number |
Set "Downloading resources" stage. Speed in bytes |
connection:validatingResources |
resourcesValidated: number, resourcesTotal: number |
Set "Validating resources" stage |
connection:downloadingRuntimes |
bytesDownloaded: number, bytesTotal: number, speed?: number |
Set "Downloading runtimes" stage. Speed in bytes |
connection:validatingRuntimes |
bytesDownloaded: number, bytesTotal: number, speed?: number |
Set "Validating runtimes" stage. Speed in bytes |
connection:inQueue |
message?: string |
Set "In queue" stage. Message can be a localization string. |
connection:downloadingAdditionalResources |
bytesDownloaded: number, bytesTotal: number, speed?: number |
Set "Downloading additional resources" stage (for resources dl after join). Speed in bytes |
connection:validatingAdditionalResources |
bytesDownloaded: number, bytesTotal: number, speed?: number |
Set "Validating additional resources" stage (for resources validation after join). Speed in bytes |
connection:disconnected |
message: string |
Set "Disconnected" stage. Message can be a localization string. |
connection:failed |
message: string, allowReconnect?: boolean |
Sets "Connection failed" state, which can be closed by Close button. Message can be a localization string. |
connection:connected |
serverId?: string |
Set UI into connected state and toggles UI off (if wasn't connected yet) by default. |
connection:requestPermissions |
required: number[], optional: number[] |
Open "Permission request" modal (not a connection stage). Permissions from enum. |
Event | Arguments | Description |
---|---|---|
console:push |
color: number, data: string |
Pushes log to the console buffer |
console:end |
resource?: string, logType?: LogType |
Flushes log buffer. For log types see LogType |
console:reset |
Resets log buffer | |
console:clear |
Clears the console | |
console:open |
state?: boolean |
Changes console open state. Sets the state if the argument is provided, toggles otherwise. |
console:forceTransparent |
Forces the console into the semi-transparent state. |
Event | Arguments | Description |
---|---|---|
servers:recent:update |
servers: IHistoryServer[] |
Updates list of recent servers |
servers:favorite:update |
servers: IHistoryServer[] |
Updates list of favorite servers |
serverData:update |
data: IServerData[] |
Updates server cache (storage) data |
serverData:updateOne |
data: IServerData |
Updates server cache (storage) data for one server |
Event | Arguments | Description |
---|---|---|
settings:update |
newData: Record<string, any> |
Updates settings data. New data is applied on top, only keys that exist in the newData get updated. Keys that are not specified in newData are not deleted |
settings:devices:update |
devicesData: Record<string, string> |
Updates available input audio devices. Key is unique device identifier, value is device name |
settings:currentVolume:update |
value: number |
Sets current mic volume (level). Value is 0-100, it is used for preview in settings UI |
version:update |
version: string, branch: string, lastIp?: string, debug?: boolean, earlyLoad: boolean |
Updates version and branch data. |
version:setRss |
rss?: string |
Updates RSS feed. |
version:setManifest |
manifest?: string |
Updates client manifest. Manifest should be a JSON string. |
version:ready |
Indicates that core emitted all the initial version data | |
ui:ready |
Indicates that game is ready (loaded) and enables UI | |
ui:toggle |
state?: boolean |
Closes/opens UI (F1 menu). Sets the state if argument is provided, toggles otherwise. Has effect only when connected to a server |
ui:startupProgress |
current: number, max: number |
Updates game startup progress. Only has effect if invoked before ui:ready |
ui:setEarlyAuthState |
state: boolean |
Toggles early auth UI overlay (only bg visible) |
ui:customLocales |
data: string |
Registers custom_locales.json content |
keydown |
key: number |
Emitted on a keydown |
Event | Arguments | Description |
---|---|---|
connection:connect |
host: string, port: number, cdnUrl: string, earlyAuthUrl: string, password: string, id: string, name: string, applyTheme: boolean |
Connect to the server |
connection:abort |
Abort connection | |
connection:accept |
permissions: string[] |
Accept the connection (permission request). permissions only contains selected optional permissions. |
connection:deny |
Deny the connection (permission request) | |
connection:reconnect |
Reconnect to server (debug only) |
Event | Arguments | Description |
---|---|---|
console:execute |
command: string |
Fires when user has executed a command |
console:openLogFile |
`` | Open current log file |
console:setState |
state: boolean |
Force console closed/opened state |
Event | Arguments | Description |
---|---|---|
servers:favorite:add |
id: string, name: strnig |
Add server to favorites |
servers:favorite:remove |
id: string |
Remove server from favorites |
serverData:delete |
id: string, type: number |
Delete server cache. id is masterlist id. Type 0 - resources, type 1 - data |
Event | Arguments | Description |
---|---|---|
ui:resetSkin |
Resets UI skin | |
settings:change |
key: string, value: any |
Fires when user has changed a setting value |
settings:devices:reload |
Requests audio devices from core (settings:devices:update ) |
|
settings:currentVolume:toggle |
state: boolean |
Sets if Core should emit settings:currentVolume:update |
loaded |
Fires when UI is loaded and ready to receive data | |
exit |
Fires when user decided to exit the game |
- UI --> Core
loaded
- UI <-- Core
version:update
"14.0", "release"
- UI <-- Core
version:setManifest
manifest content
(in case of launcher skin being used) - UI <-- Core
version:ready
- UI <-- Core
version:setRss
rss content
- UI <-- Core
settings:update
{ ...settings data... }
- UI <-- Core
serverData:update
[ ...server data (cache) info list... ]
- UI <-- Core
servers:recent:update
[ ...recent servers list... ]
- UI <-- Core
servers:favorite:update
[ ...favorite servers list... ]
- UI <-- Core
ui:ready
- UI --> Core
connection:connect
connection arguments
- UI <-- Core
connection:setServer
"127.0.0.1"
(not required if connection wasn't initiated by UI) - UI <-- Core
connection:connecting
- UI <-- Core
connection:downloadingResources
10, 10
- UI <-- Core
connection:validatingResources
10, 10
- UI <-- Core
connection:connected
If RSS feed title
is an empty string, localized LATEST_NEWS key will be used instead.
title
- shown at the top of the post, optionallink
- opened in browser when user clicks on the post, optionalpubDate
- shown as a localized date at the bottomdescription
- post content (HTML allowed, only some selected special elements are available)dc:creator
- shown at the bottom above the date, optional (HTML allowed, see info below)
Allowed tags: address, article, aside, footer, header, h1, h2, h3, h4, h5, h6, hgroup, main, nav, section, blockquote, dd, div, dl, dt, figcaption, figure, hr, li, main, ol, p, pre, ul, a, abbr, b, bdi, bdo, br, cite, code, data, dfn, em, i, kbd, mark, q, rb, rp, rt, rtc, ruby, s, samp, small, span, strong, sub, sup, time, u, var, wbr, caption, col, colgroup, table, tbody, td, tfoot, th, thead, tr, img, del
<span data-spoiler>content</span>
Acts as a Discord spoiler (hidden until user clicks on it)
<span data-localized="localization argument">LOCALIZATION_KEY</span>
<span data-localized>LOCALIZATION_KEY</span>
Shows localized string, optionally providing an argument ({0}
in the localization will be replaced with the content of data-localized
).
Allowed in both description
and dc:creator
fields.
<span data-timestamp="F">1675455031</span>
Acts as a Discord timestamp, shows timestamp in user's timezone. Span content is a unix timestamp (in seconds), attribute value is Discord timestamp style (docs). If attribute value is not specified (just data-dimestamp
) then default style f
is used.
<span data-mention="255, 0, 0">@someone</span>
Displays Discord-style mention. Attribute value is RGB color values 0-255 separated with comma. If no value is specified (just data-mention
), then Discord's default mention color is used.
<img data-emoji src="https://emoji/icon/url.png" alt="emojiname" />
Display image as a small (1.375em in height) inline element
Allowed in both description
and dc:creator
fields.
<blockquote>quote content</blockquote>
Displays Discord-style quote.
<code>Inline code</code>
Displays Discord-style code line. (`code`)
<pre>
<code>
Multi line
Code block
</code>
</pre>
Displays Discord-style code block (```code```, any code
element enclosed in pre
)
<span data-images>
<img src="https://image/one/url.png" alt="image one" />
<img src="https://image/two/url.png" alt="image two" />
<img src="https://image/three/url.png" alt="image three" />
</span>
Displays horizontally scrolled image row (scrolled only if overflowed). Recommended for media display.